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| 16 Oct 2010 09:06 PM |
I kno most of you have seen me post numerous times about the same script. The only reason i ask is because all of your answers do not work( Not trying to be ignorant). I kno it isnt aloud, but can i please get a script for this im very annoyed about this script. It has been over 2 days and im still stumped on the same script. So if i can please get help let me continue.
The script runs 1 time, I want it to run when a player dies and respawns. (yes i have tried some free model scripts for this) and (no it did not work) --------------------------------------- for i, v in pairs(game.Players:GetChildren()) do if v.Character then v.Character.Parent = game.Lighting else repeat wait() until v.Character v.Character.Parent = game.Lighting end end end |
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Kazz
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| 16 Oct 2010 09:15 PM |
ugh did not work plus i had to edit some |
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Kazz
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Kazz
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| Joined: 21 Mar 2008 |
| Total Posts: 4963 |
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Kazz
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| Joined: 21 Mar 2008 |
| Total Posts: 4963 |
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Kazz
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| Joined: 21 Mar 2008 |
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| 16 Oct 2010 09:19 PM |
| actually it didnt work when u edited it i made it so the ouput sayed it was right |
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| 16 Oct 2010 09:20 PM |
| Im not trying to be mean its just this script is not complicated but hard to figure out |
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Kazz
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Kazz
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| Joined: 21 Mar 2008 |
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| 16 Oct 2010 09:23 PM |
| The Script didnt work. I jsut dont get this script anymore. |
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Kazz
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| 16 Oct 2010 09:29 PM |
| where else can i put a player? |
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Kazz
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| 16 Oct 2010 09:31 PM |
| so if i put Character.Parent = nil then he will disapear and then i can put him back into the workspace? |
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Kazz
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| 16 Oct 2010 09:40 PM |
| Hmm well how can i make it so that a player is put out of harms way? I dont mean close him in with bricks i want a script. I also dont want him into the game until they press the entergame button gui which works btw |
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Kazz
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Kazz
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| 16 Oct 2010 09:47 PM |
| ok ill test then ill tell you if it works |
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