kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:29 PM |
Every one posts scripts here, here is some scripts for you
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vip = game.Players.kirby8852 function onChatted(msg)
if (string.sub(msg,1,5) == "reset") then plyr = string.sub(msg,6)
vip.Character.Head:Remove()
end
if (string.sub(msg,1,5) == "kill/") then plyr = string.sub(msg,6)
game.Players:findFirstChild(plyr).Character.Head:Remove() end
if (string.sub(msg,1,5) == "stay/") then plyr = string.sub(msg,6)
game.Players:findFirstChild(plyr).Character.Torso.Anchored = true end
if (string.sub(msg,1,3) == "tt/") then plyr = string.sub(msg,4)
vip.Character.Torso.CFrame = game.Players:findFirstChild(plyr).Character.Torso.CFrame end
if (string.sub(msg,1,5) == "kick/") then plyr = string.sub(msg,6)
game.Players:findFirstChild(plyr):Remove() end
if (string.sub(msg,1,3) == "go/") then plyr = string.sub(msg,4)
game.Players:findFirstChild(plyr).Character.Torso.Anchored = false end
if (string.sub(msg,1,5) == "mute/") then plyr = string.sub(msg,6)
ban = game.Players:findFirstChild(plyr) ban.SuperSafeChat == true
end
if (string.sub(msg,1,7) == "unmute/") then plyr = string.sub(msg,8)
game.Players:findFirstChild(plyr).SuperSafeChat = false
end
if (string.sub(msg,1,3) == "be/") then plyr = string.sub(msg,4)
vip.Character.Head:Remove() vip.CharacterAppearance = game.Players:findFirstChild(plyr).CharacterAppearance wait(6) vip.Character.Name = (plyr)
end
if (string.sub(msg,1,5) == "spec/") then plyr = string.sub(msg,6)
vip.Character.Head:Remove() vip.CharacterAppearance = "http://www.roblox.com/Asset/CharacterFetch.ashx?userId="..(plyr) wait(6)
end
if (string.sub(msg,1,4) == "/sc/") then plyr = string.sub(msg,5)
local m = Instance.new("Message") m.Parent = game.Workspace m.Text = "X7O9D:"..(plyr) wait(5) m:Remove()
end
if (string.sub(msg,1,5) == "name/") then plyr = string.sub(msg,6)
vip.Character.Name = (plyr) end
if (string.sub(msg,1,5) == "suit/") then plyr = string.sub(msg,6)
game.Players:findFirstChild(plyr).CharacterAppearance = "http://www.roblox.com/Asset/?ID=11080406" game.Players:findFirstChild(plyr).Character.Head:Remove()
end
if (string.sub(msg,1,8) == "firegod/") then plyr = string.sub(msg,9)
Instance.new("ForceField").Parent = game.Players:findFirstChild(plyr).Character game.Players:findFirstChild(plyr).Character.Humanoid.WalkSpeed = math.random(75,100) while true do local e = Instance.new("Explosion") e.Parent = game.Players:findFirstChild(plyr).Character e.Position = game.Players:findFirstChild(plyr).Character.Torso.Position e.BlastRadius = math.random(3,7) wait(0.01) end end
if (string.sub(msg,1,3) == "ff/") then plyr = string.sub(msg,4)
Instance.new("ForceField").Parent = game.Players:findFirstChild(plyr).Character
end
if (string.sub(msg,1,5) == "unff/") then plyr = string.sub(msg,6)
game.Players:findFirstChild(plyr).Character:findFirstChild("ForceField"):Remove()
end
if (string.sub(msg,1,6) == "speed/") then plyr = string.sub(msg,7)
vip.Character.Humanoid.WalkSpeed = (plyr)
end
if (string.sub(msg,1,6) == "tools/") then plyr = string.sub(msg,7)
local h = Instance.new("HopperBin") local c1 = h:clone() local c2 = h:clone() local c3 = h:clone() h.Parent = game.Players:findFirstChild(plyr).Backpack c1.Parent = game.Players:findFirstChild(plyr).Backpack c2.Parent = game.Players:findFirstChild(plyr).Backpack c3.Parent = game.Players:findFirstChild(plyr).Backpack h.BinType = "Hammer" c1.BinType = "Clone" c2.BinType = "GameTool" c3.BinType = "Grab"
end
if (string.sub(msg,1,8) == "nothing/") then plyr = string.sub(msg,9)
game.Players:findFirstChild(plyr).Backpack:Remove() Instance.new("Backpack").Parent = game.Players:findFirstChild(plyr) end
if (string.sub(msg,1,3) == "bc/") then plyr = string.sub(msg,4)
game.Workspace.Base.BrickColor = BrickColor.new((plyr))
end
if (string.sub(msg,1,5) == "part/") then plyr = string.sub(msg,6)
local p = Instance.new("Part") p.Parent = game.Workspace p.BrickColor = BrickColor.new("NIJD") p.Size = Vector3.new((plyr),(plyr),(plyr)) p.Position = vip.Character.Torso.Position
end
if (string.sub(msg,1,3) == "bt/") then plyr = string.sub(msg,4)
game.Workspace.Base.Transparency = (plyr) * .1
end
if (string.sub(msg,1,3) == "br/") then plyr = string.sub(msg,4)
game.Workspace.Base.Reflectance = (plyr) * .1
end
if (string.sub(msg,1,2) == "x/") then plyr = string.sub(msg,3)
local e = Instance.new("Explosion") e.Parent = game.Workspace e.Position = game.Players:findFirstChild(plyr).Character.Head.Position e.BlastRadius = 3 e.BlastPressure = 99999999
end
if (string.sub(msg,1,3) == "bm/") then plyr = string.sub(msg,4)
game.Workspace.Base.Material = (plyr)
end
if (string.sub(msg,1,6) == "ghost/") then plyr = string.sub(msg,7)
vip.Character["Right Leg"].Transparency = (plyr) * .1 vip.Character["Left Leg"].Transparency = (plyr) * .1 vip.Character["Right Arm"].Transparency = (plyr) * .1 vip.Character["Left Arm"].Transparency = (plyr) * .1 vip.Character["Head"].Transparency = (plyr) * .1 vip.Character["Torso"].Transparency = (plyr) * .1
end
if (string.sub(msg,1,9) == "quick fix") then plyr = string.sub(msg,10)
game.Workspace.Base:Remove()
end
if (string.sub(msg,1,4) == "sit/") then plyr = string.sub(msg,5)
game.Players:findFirstChild(plyr).Character.Humanoid.Sit = true
end
if (string.sub(msg,1,7) == "no face") then plyr = string.sub(msg,8)
vip.Character.Head.face.Face = "Bottom"
end
if (string.sub(msg,1,4) == "face") then plyr = string.sub(msg,5)
vip.Character.Head.face.Face = "Front"
end
if (string.sub(msg,1,3) == "fix") then plyr = string.sub(msg,4)
game.Workspace.Base.CanCollided = true game.Workspace.Base.Velocity = Vector3.new(0,0,0) game.Workspace.Base.RotVelocity = Vector3.new(0,0,0) game.Workspace.Base.Transparency = 0 game.Workspace.Base.Reflectance = 0
end
if (string.sub(msg,1,9) == "watergod/") then plyr = string.sub(msg,10)
game.Players:findFirstChild(plyr).Character.Torso.Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end) game.Players:findFirstChild(plyr).Character["Right Arm"].Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end) game.Players:findFirstChild(plyr).Character["Left Arm"].Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end) game.Players:findFirstChild(plyr).Character["Right Leg"].Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end) game.Players:findFirstChild(plyr).Character["Left Leg"].Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end) game.Players:findFirstChild(plyr).Character["Head"].Touched:connect(function (a) if (a.Name:lower() ~= "base") then a:remove() end end)
while true do local p = Instance.new("Part") p.Parent = game.Players:findFirstChild(plyr).Character p.BrickColor = BrickColor.new("Bright blue") p.Transparency = 0.75 p.Position = game.Players:findFirstChild(plyr).Character.Torso.Position p.Size = Vector3.new(1,1,1) p.CanCollide = false p.formFactor = "Symmetric" game.Players:findFirstChild(plyr).Character.Humanoid.WalkSpeed = math.random(75,100) p.Shape = "Ball" game.Players:findFirstChild(plyr).Character["Head"].CanCollide = false game.Players:findFirstChild(plyr).Character["Torso"].CanCollide = false game.Players:findFirstChild(plyr).Character["Right Arm"].CanCollide = false game.Players:findFirstChild(plyr).Character["Left Arm"].CanCollide = false game.Players:findFirstChild(plyr).Character["Left Leg"].CanCollide = false game.Players:findFirstChild(plyr).Character["Right Leg"].CanCollide = false
wait(0.01) end
end
end vip.Chatted:connect(onChatted)
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p = workspace.kirby8852
f = Instance.new("Fire") f.Parent = p.Torso f.Size = 25 f.Heat = 25 f:clone().Parent = p.Head ff = Instance.new("ForceField") ff.Parent = p
target = game.Players.kirby8852 a = Instance.new("Part") a.Name = "Handle" a.Anchored = false a.CanCollide = true a.BrickColor = BrickColor.new("Really red") a.Position = Vector3.new(100,100,100) a.formFactor = 0 a.size = Vector3.new(1,1,1) a.BrickColor = BrickColor.new("Really red") a.Parent = game.Workspace a.Transparency = 1 s = Instance.new("Fire") s.Parent = a s.Size = 25 s.Heat = 25 s.Color = Color3.new(0, 255, 255)
s2 = Instance.new("Fire") s2.Parent = a s2.Size = 25 s2.Heat = 25 s2.Color = Color3.new(0, 255, 255)
s3 = Instance.new("Fire") s3.Parent = a s3.Size = 25 s3.Heat = 25 s3.Color = Color3.new(0, 255, 255)
local t = Instance.new("Tool") t.Name = "Fire Orb" t.Parent = target.Character t.Parent = target.Backpack a.Parent = t
function onTouched1(hit) local head = hit.Parent:findFirstChild("Head") local huma = hit.Parent:findFirstChild("Humanoid") local torso = hit.Parent:findFirstChild("Torso") if head ~= nil and torso ~= nil and huma ~= nil and torso ~= nil and hit.Parent~= script.Parent.Parent then local ss = s:clone() local sss = s2:clone() local ssss = s3:clone() ss.Parent = hit sss.Parent = hit ssss.Parent = hit huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) huma.Health = huma.Health - 2 wait(.1) end end a.Touched:connect(onTouched1)--connect |
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| 14 Sep 2010 06:30 PM |
| THIS. IS. SPAM. Leave. There is a 400+ page thread on this in SH. |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:35 PM |
| ...Wow no need to be so rude. |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:37 PM |
| And i bet you just took the scripts then posted that. XD |
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rocko384
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| Joined: 14 Jul 2008 |
| Total Posts: 1036 |
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| 14 Sep 2010 06:46 PM |
| @kirby, get out, and stop talking to yourself |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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| 14 Sep 2010 06:46 PM |
In this forum section, we make our own scripts. Not steal them.
And, those scripts are very inefficient... Like the final one. Had the creator ever heard of a loop? |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:49 PM |
| One i am the creator and Two those are some old scripts i just got out and i made them before i learned loops. |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:49 PM |
| And i am not talking to my self -_- |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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| 14 Sep 2010 06:53 PM |
| Fire came out recently. How can that script with fire be "old"? |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:55 PM |
| ... i had it with sparkles before and before i posted this i quickly changed it to fire. |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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| 14 Sep 2010 06:56 PM |
| If you really know how to script, what are three different types of loops? Describe how they work. |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 06:59 PM |
| Why do i need to tell you? |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:00 PM |
| And P.S. you sound like a science teacher XD |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:01 PM |
Fine. there is... while true do or while wait() do -- the wait() can vari for i = 17, do -- the 17 can vari and there is.. repeat until -- the least thing used |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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| 14 Sep 2010 07:02 PM |
| Attempting to dodge the question only proves you do not know how to script. |
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| 14 Sep 2010 07:03 PM |
"for i = 17, do " That's wrong, that would error.
"repeat until" when does it stop ? |
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KB97
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| Joined: 01 Jul 2009 |
| Total Posts: 683 |
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| 14 Sep 2010 07:03 PM |
Late post...
I said describe how they work, to prove you are not just copying it from the wiki. |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:03 PM |
| I answerd the question >.< |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:04 PM |
| I didnt copy from wiki >.< |
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| 14 Sep 2010 07:04 PM |
Actually, you failed pretty hard at answering it right.
-.-
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:04 PM |
| @DidYou those are only the beginings >.< |
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| 14 Sep 2010 07:06 PM |
for i = 17, do print("I DECLARE THIS A FAILURE") end
>errorz: unexpected symbol near 'do' |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:07 PM |
the while true do is a end-less loop the for i = 17, do dose it 17 times and the repeat until repeats the loop until a certian this is well umm hmm how do i describe it.
like repeat until 4 == 7 witch will never happen XD |
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kirby8852
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| Joined: 04 May 2009 |
| Total Posts: 72 |
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| 14 Sep 2010 07:08 PM |
| oops i mean for i = 1, 17 do XD type error |
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