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Re: Welding Help

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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
04 Sep 2010 12:49 AM
Can you set a offset on a weld?
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tofwap is not online. tofwap
Joined: 06 Dec 2007
Total Posts: 6596
04 Sep 2010 12:50 AM
You can offset the parts the weld is effecting, but not the weld itself.

what more specifically are you trying to do?
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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
04 Sep 2010 12:52 AM
Oh ok I'm trying to make armor, and I can't get a piece where I want it so, yeah...
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tofwap is not online. tofwap
Joined: 06 Dec 2007
Total Posts: 6596
04 Sep 2010 12:56 AM
Oh well, i was on the verge of doing this a few days ago lol.

First thing you need to do when welding on armor is to anchored the entire body and get it to the default position (all surfaces parallel). so that the welds can be made properly.

Once you have the body anchored (and positioned properly) you could build each part around them or slip them into a pre-made set of armor and then weld it onto the (id go with pre-made)

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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
04 Sep 2010 12:57 AM
It's just a little off, and I thought using a offset might work
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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
04 Sep 2010 01:00 AM
Sorry late post... And also, huh? I'm using a weld like this:

w = Instance.new("Weld")
w.Parent = game.Workspace.Moon943.Torso
w.Part0 = game.Workspace.Moon943.Torso
w.Part1 = game.Workspace.Moon943.Torso1
w.C0 = CFrame.new(0,0.5,-0.5)

Are you talking about the same thing? If you are I don't get it...
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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
04 Sep 2010 01:27 AM
Bump
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CrniOrao is not online. CrniOrao
Joined: 12 Oct 2008
Total Posts: 2274
04 Sep 2010 02:43 AM
I use this, everything explained...

me = game.Workspace.CrniOrao

local msh01 = Instance.new("BlockMesh") ---mesh
msh01.Scale = Vector3.new(1.01,1.01,1.01) ---scale of mesh
local prt = Instance.new("Part") ---part
prt.CanCollide = false ---if true then broke
prt.BrickColor = BrickColor.new("Dark stone gray") --color of part
prt.Locked = true --locked part
prt.Name = "Arm_1" --name of part
prt.Size = Vector3.new(1,2,1) --size of part
prt.Parent = me ---parent of part
msh01.Parent = prt ---parent of the mesh
local w = Instance.new("Weld") ---weld that make part dont fall
w.Parent = prt --parent of weld
w.Part0 = prt --The Part Attached To Part1
w.Part1 = me["Right Arm"] --The Part Attached To Part0
w.C1 = CFrame.fromEulerAnglesXYZ(0, 0, 0) * CFrame.new(0, 0, 0)
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Moon943 is not online. Moon943
Joined: 18 Dec 2008
Total Posts: 48
05 Sep 2010 02:51 AM
That doesn't answer my question... I asked "Can you put a offset on a weld?", if anyone knows please reply
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tofwap is not online. tofwap
Joined: 06 Dec 2007
Total Posts: 6596
05 Sep 2010 11:19 AM
@Moon, you can always add on an Vector3 to a CFrame, I just have no way of telling you what part you need to add on to get it to go the right direction you want it too.
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