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| 10 Aug 2010 07:58 PM |
I think there should be a ligthning effect like fire and smoke. What this does is it stays in one place going through a preset series of blinks at a fast speed where the human eye can read what is happening at a fast pace. When a robloxian comes to close, it starts to zap them. The effect wears off after a robloxian leaves the radius. While they r being zapped, they lose health(depending on strength of bolt) and slow down slighly. Once u leave the radius of the electrical zone, u have residual effects until they eventually wear off. These don't damage, but they slow u down temporarily. If it comes into contact with a metal based material(much like fire on wood) it will make the metal a conductor. If ROBLOX realeases the water effect, than Lightning(or electricity) will do the same to water as it did to metal.
With this effect, you could have more realistic games, apply this to tools, or even make a more realistic storm. THe possibilities have an end eventually, but they have a high number. Support? maybe, maybe not. |
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| 10 Aug 2010 08:04 PM |
The problem is making these effects interactable, and able to change a player's stats. But since we can't do that without a brick, its not possible yet.
But it is possible to have particles that act like lightning, that would be cool. |
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JamieBind
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| Joined: 18 Oct 2008 |
| Total Posts: 4795 |
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| 10 Aug 2010 08:04 PM |
| Scriptable, already scripted. But nice idea. |
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| 10 Aug 2010 08:06 PM |
| so what ur saying is, micro dimensions? Thats like, gonna cause a ton of lag. What i mean is that it has preset movements. when a player comes into contact with it, one effect appears to look like it's attracted to an avatar. then, extra effects kick in. Or the process restarts. |
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roxas76
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| Joined: 14 Nov 2008 |
| Total Posts: 3882 |
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| 10 Aug 2010 08:13 PM |
| Go learn scripting, make this, make it famous, then be happy. |
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| 10 Aug 2010 09:15 PM |
| kk. I'm only good at weaponry though. But i like ur idea better... |
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