Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 06 Oct 2008 04:19 PM |
| if i made a fully operational build game where insted of using tools to build you use a big crane to place blocks where you want and weld etc? |
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joseph96
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| Joined: 04 Jul 2008 |
| Total Posts: 6530 |
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| 06 Oct 2008 04:19 PM |
| That wouldn't be cool that would be awesome |
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222304
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| Joined: 26 May 2008 |
| Total Posts: 24900 |
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| 06 Oct 2008 04:20 PM |
That sir, would be PWNsome.
~I'm Kenny :D~ |
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| 06 Oct 2008 04:20 PM |
YES. YES. YES*
* Subliminal message.
-↓Epic fail↓- -↑Epic win↑- |
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Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 06 Oct 2008 06:56 PM |
| ive been working on a crane if i rember where i put it i can try to auto mate it then Work on it and maybe make the game :D |
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Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 07 Oct 2008 03:38 PM |
| im gonna contue work on this project if this works good this will be the best build game in da world! also can someone tell me the script funcion on changeing a Bricks Surface type? |
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| 07 Oct 2008 03:38 PM |
Make that game!
~[Join the Obby Builders Association!]~ |
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Sprout
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| Joined: 22 Oct 2007 |
| Total Posts: 9531 |
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| 07 Oct 2008 03:39 PM |
Already in Life.
I, my friend, made the idea. =3
I did, but its still originallllll... good idea! |
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| 07 Oct 2008 03:39 PM |
I like cranes :3
_____________________________________ Help me get the Bathelm! [http://www.roblox.com/Item.aspx?ID=3418452&UserAssetID=7869678] -- 100 $R donation [http://www.roblox.com/Item.aspx?ID=3651644&UserAssetID=8679682] -- 300 $R donation [http://www.roblox.com/Item.aspx?ID=4697366&UserAssetID=12470147] -- 480 $R donation ∆‡ФAntartikidФ‡∆ |
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Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 07 Oct 2008 03:43 PM |
| Evin if i get the game done i need the script function to change a bricks surface to a weld :P or elce i cant do this |
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jack123
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| Joined: 02 Oct 2007 |
| Total Posts: 1716 |
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| 07 Oct 2008 03:47 PM |
| BUMP for the guy in the red top hat! |
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| 07 Oct 2008 03:48 PM |
| I think it's a good idea. Maybe to make welds you could use a welding torch! :D Also, if you want to tear something down, give us a WREAKING BALL! |
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son54
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| Joined: 16 Mar 2008 |
| Total Posts: 6495 |
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| 07 Oct 2008 03:49 PM |
| thats a good idea for a place... |
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Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 07 Oct 2008 03:49 PM |
| right now im working on how the crane will lower and higher :P and the elvator to the top then i will see abought that |
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jqs94
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| Joined: 29 Oct 2007 |
| Total Posts: 2836 |
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| 07 Oct 2008 03:57 PM |
| Sure, if we're talking about Visual Basic. >_> |
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Lance7
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| Joined: 09 Feb 2008 |
| Total Posts: 59665 |
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| 07 Oct 2008 03:59 PM |
Adam, use the motors like in our arms and legs
Motor1 = Instance.New("Motor")
Put other stuff here that i dont get.....
Some parent garbage
and do some on key down experiment wih desired andgles and they keydown function.
That is only way to do it.
Well easiest way and most efficient.
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Lance7
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| Joined: 09 Feb 2008 |
| Total Posts: 59665 |
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| 07 Oct 2008 04:03 PM |
And for surface changingYou wouldnt be able to do that it doesnt work unless it s connected in firts place BUT you could do a magnet like function like if the crane brick touches a building block it give building block a body posiiton with this postion: function ontouch() If hit.Parent.Name = Grab then hit.Parent.Position = script.Parent.PositionXYZ (0,- 10, 0) end
connecty stuffs... |
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Adamnet
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| Joined: 08 Oct 2007 |
| Total Posts: 7673 |
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| 07 Oct 2008 04:04 PM |
| ok :D i like the crane so far all i need to do now is add elevators and test that :P then ill add rotate |
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Lance7
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| Joined: 09 Feb 2008 |
| Total Posts: 59665 |
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| 07 Oct 2008 04:06 PM |
| Rotate: Use a plane tool to drive it but make engine have a hinge on bottom and connect it with base of crane and disable mouse stuff and EVERYTHING ELSE and use only the h/k keys (might want to lower -.7 to -.3 for moreaccurate turning. |
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