jerryg225
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| Joined: 20 Aug 2008 |
| Total Posts: 23187 |
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| 28 Mar 2010 08:41 PM |
Is this correct?
repeat wait(1) until #game.Players:GetChildren()==4 wait(15) game.Workspace.Part.Anchored = false |
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| 28 Mar 2010 08:42 PM |
| Jerry, you cant script, where did you get that from. |
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jerryg225
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| Joined: 20 Aug 2008 |
| Total Posts: 23187 |
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| 28 Mar 2010 08:44 PM |
Someone in SH topd me the first line...
I made the last two. And I know those work. Unless I just made a dumb mistake... |
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jerryg225
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| Joined: 20 Aug 2008 |
| Total Posts: 23187 |
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| 28 Mar 2010 08:46 PM |
How would I do it then....
That is supposed to wait til 4 people are in the server, then wait 15 seconds than make Part unanchored. |
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| 28 Mar 2010 08:47 PM |
| It doesn't matter if it's "dead." You have to post there anyway. |
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dqbert1
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| Joined: 01 Sep 2008 |
| Total Posts: 2407 |
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| 28 Mar 2010 08:47 PM |
while true do if game.Players.NumPlayers==4 then break end wait() end --Your 2 lines here. |
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jerryg225
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| Joined: 20 Aug 2008 |
| Total Posts: 23187 |
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| 28 Mar 2010 08:50 PM |
So..
while true do if game.Players.NumPlayers==4 then break end wait() end wait(15) game.Workspace.Part.Anchored = false |
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dqbert1
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| Joined: 01 Sep 2008 |
| Total Posts: 2407 |
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| 28 Mar 2010 08:50 PM |
Yeah. That would make the part become unanchored once 4 players enter AND 15 seconds has passed after 4 players enter. |
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