Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 02 Oct 2015 01:59 PM |
Yo guys, i'm currently making a custom sonic character, the model is good, the joints are good, but i can't jump when i control it, it's like it's in FreeFalling in permanence. Any ways to be able to jump ?
If you want to check by yourself, go here: http://www.roblox.com/games/217016722/Egzekiels-Place-Number-10 |
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| 02 Oct 2015 02:04 PM |
| Get tix from us is all well and good, by how about posting the code that allows the control from another player? |
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| 02 Oct 2015 02:08 PM |
how 2 be sanic
DermonDarble is rekt |
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Egzekiel
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| Joined: 10 Jan 2011 |
| Total Posts: 1079 |
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| 02 Oct 2015 02:08 PM |
Getting Tix? LOL that joke. I don't need people to visit this place to get tix but for them to actually see. Also, i don't really think it's a problem with the character switching script, but if you want to see it, here (Yes it's a free model, too lazy to make one):
local fakeChar = game.ServerStorage.CustomCharacter -- The character to load local respawnTime = 2.5 -- How many seconds the player remains dead before they respawn
game.Players.CharacterAutoLoads = false -- Disable default character loading
function playerAdded(player) if player.Character and player.Character.Parent then -- Destroy an already-existing character player.Character:Destroy() end
while player.Parent do -- Repeat until they leave the game loadChar(player) -- Method waits until they die wait(respawnTime) end end
function loadChar(player) local char = fakeChar:clone() char.Name = player.Name local anim=script.Animate anim.Parent=char --anim.Disabled=false
local humanoid for i, child in pairs(char:GetChildren()) do -- Find the humanoid if child.ClassName == "Humanoid" then humanoid = child break end end
if not humanoid then -- If no humanoid was found, make one humanoid = Instance.new("Humanoid", char) end
player.Character = char char.Parent = game.Workspace humanoid.Died:wait() -- Wait until they die end
game.Players.PlayerAdded:connect(playerAdded)
for i, player in pairs(game.Players:GetPlayers()) do -- Play Solo support if player.Character then player.Character:Destroy() end
playerAdded(player) end
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| 02 Oct 2015 02:13 PM |
with a custom character, either:
make jump true on the humanoid (im pretty sure that makes it jump) or use bodyforce
i make u math.sqrt() |
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laneclot
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| Joined: 29 May 2011 |
| Total Posts: 1 |
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| 26 Aug 2017 10:14 AM |
I changed the hip height to a value that is just barely touching the floor. If its tool low then the character isn't going anywhere.
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| 02 Dec 2017 01:08 PM |
Is the HumanoidRootPart unanchored?
#code print ('folow ur dreams. fast. ~sanic) |
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