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| 26 Nov 2017 07:04 PM |
| Can anyone help me out with a script that when i die, the blur in lighting is enabled? Thanks |
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Chrounum
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| Joined: 04 Apr 2015 |
| Total Posts: 2911 |
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| 26 Nov 2017 07:07 PM |
Check when the humanoid died with Humanoid.Died
#code print("don't forget to dry the towel after use") |
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| 26 Nov 2017 07:12 PM |
game.Workspace.AstroFree.Humanoid.Died:Connect(function() game.Lighting.Blur.Enabled = true end)
Thats a basic one.
Yw since everyone else here doesn't do anything to actually help lol |
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Bonys02
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| Joined: 05 Dec 2009 |
| Total Posts: 37 |
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| 26 Nov 2017 07:15 PM |
| lol where you guys found the property "Blur" at lighting? |
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| 26 Nov 2017 07:17 PM |
| why is my name in the script? Dose that make it so only for me it will blur when i die? And where do i put the script in? And will it be a regular script of local? |
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| 26 Nov 2017 07:18 PM |
| btw i was signed into a second account of mine (astrofree) when i made this thread and i forgot that i was signed into this one. |
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| 26 Nov 2017 07:20 PM |
game.Players.PlayerAdded:Connect(function(Plr) Plr.CharacterAdded:Connect(function(Char) Char:WaitForChild("Humanoid") Char.Humanoid.Died:Connect(function() game.Lighting:FindFirstChild("Blur").Enabled = true end) end) end)
Haven't tested. |
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| 26 Nov 2017 07:25 PM |
@Bonys
Clearly you don't work with post processing effects much
ROBLOX added Lighting objects like two years ago that you can add to Lighting. |
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| 26 Nov 2017 07:28 PM |
| @billy where do i put this script ? And will it be a local or regular script |
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| 26 Nov 2017 07:28 PM |
| Put it in a regular script in the workspace. |
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| 26 Nov 2017 07:34 PM |
| IT WORKED THANKS SO MUCH!! |
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| 26 Nov 2017 07:41 PM |
Also @Bonys
Sorry if I sounded a bit harsh.
Looking at what I posted, it seems a bit rude now. |
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| 26 Nov 2017 07:43 PM |
@billybobtijoseph
That script has to be local though, doesn't it?
And placed in currentcamera for the effects to happen locally. |
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Bonys02
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| Joined: 05 Dec 2009 |
| Total Posts: 37 |
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| 26 Nov 2017 07:47 PM |
@Chronomaton
Haha dont worry, i didnt remember this effects, coz the way he asked seemed like it was a property |
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| 26 Nov 2017 07:52 PM |
@Chron,
In that case then, put it in a Local Script and just do:
game.Players.LocalPlayer.Character.Humanoid.Died:Connect(function() game.Lighting:FindFirstChild("Blur").Enabled = true end) |
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