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| 26 Nov 2017 09:40 AM |
| Is the function DialogChoiceSelected local or server? |
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| 26 Nov 2017 09:43 AM |
local dialog = script.Parent.Parent
dialog.DialogChoiceSelected:connect(function(player, choice) if choice == script.Parent then game.ReplicatedStorage.Bought:FireClient(player, player) end
end)
The Bought event should fire, but it doesn't :/ works fine in studio though |
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