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| 26 Nov 2017 09:18 AM |
In one of the places that I'm currently building I realized that the particles just appear out of nowhere and then disappear. What I wanted them to do was fade in, then after 20 seconds, fade out.
Here is an example of what I'm talking about: https://www.roblox.com/games/524751341/AsOne-Sanctuary
The particles seem to fade in this game, which is exactly what I want.
Anyone know how to do this? |
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| 26 Nov 2017 09:54 AM |
| i think you can to fade in and fade out in properties? |
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| 26 Nov 2017 06:46 PM |
| There isn't an option for that. Any other suggestions? |
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| 26 Nov 2017 06:49 PM |
| There's likely a script for it but I'm not good at scripts. |
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v_ile
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| Joined: 15 Feb 2015 |
| Total Posts: 238 |
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| 26 Nov 2017 06:50 PM |
Can't go in the place but I think you are talking about something like this:
...---===---... <-- (What I think the particles are doing.)
If you can make one fade in, duplicate the part where the emitter is coming from, then put the part to where the opposite of the original part, change the direction to where the particles are coming from, and BAM. (I am bad at explaining things so I apologize.) |
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| 26 Nov 2017 07:06 PM |
This is the Game Design subforum, not the Scripting subforum.
Please post this there.
What you're trying to accomplish involves changing the transparency over time. |
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| 26 Nov 2017 08:23 PM |
| Ok, thanks for the answers guys! |
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