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Re: Best way to script a bullet

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IDKBlox is online. IDKBlox
Joined: 05 Apr 2013
Total Posts: 1304
24 Nov 2017 01:41 PM
I have always done it though the serverscript, but I was just informed that doing it through local using a ray will be a ton better.

Is there really a 'better' way of doing this?
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Pyracel is not online. Pyracel
Joined: 21 Jul 2013
Total Posts: 3207
24 Nov 2017 01:44 PM
use ray
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IDKBlox is online. IDKBlox
Joined: 05 Apr 2013
Total Posts: 1304
24 Nov 2017 01:49 PM
In server? Local ?
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Pyracel is not online. Pyracel
Joined: 21 Jul 2013
Total Posts: 3207
24 Nov 2017 06:34 PM
Both. You have to use a localscript to gather information about the character and draw a #### ### to do damage and effects you need to invoke a server request to a serverscript.
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Chrounum is not online. Chrounum
Joined: 04 Apr 2015
Total Posts: 2911
24 Nov 2017 06:38 PM
bodyvelocity?


#code print("don't forget to dry the towel after use")
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Pyracel is not online. Pyracel
Joined: 21 Jul 2013
Total Posts: 3207
24 Nov 2017 06:39 PM
Don't use bodymovers, they are laggy and so are collision mechanics. Raycasting and gui effects like in Phantom Forces are the best option.
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