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| 24 Nov 2017 04:05 AM |
| Like, how to anchor your npc without sacrificing animations, everytime I anchor a body part of my npc, the animation stops playing. |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 24 Nov 2017 04:18 AM |
Why does your NPC need to be anchored?
Worse comes to worst you could either use a combination of BodyPosition and BodyGyro set to 9 bajillion maxforce and P, or weld your the NPC to something static (that might also break the anims, not sure) |
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| 24 Nov 2017 04:21 AM |
| I'm just trying to make it not move. I'll try what you said |
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ast_raa
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| Joined: 25 Nov 2016 |
| Total Posts: 39 |
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| 24 Nov 2017 06:44 AM |
not sure, just add an invisible wall around it, so people can't push him around.
welding and anchoring him would break the anims.
0 rap |
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Kazertt
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| Joined: 03 Jan 2017 |
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| 24 Nov 2017 07:30 AM |
| Anchor the HumanoidRootPart. |
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Wowgnomes
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| 24 Nov 2017 08:50 AM |
Anchor the HumanoidRootPart.
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| 24 Nov 2017 09:07 AM |
Anchor the HumanoidRootPart.
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XMorbusX
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| Joined: 02 Feb 2012 |
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| 24 Nov 2017 09:15 AM |
Anchor the HumanoidRootPart
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| 24 Nov 2017 09:21 AM |
| Anchor the HumanoidRootPart |
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| 24 Nov 2017 09:41 AM |
Anchor the HumanoidRootPart
0 sadface |
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| 26 Nov 2017 01:54 AM |
| That's the first thing I did. Anchor that. Didn't work. |
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| 26 Nov 2017 02:17 AM |
| change walkspeed to 0 and jumpower (i think its called like that) to 0 |
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Soybeen
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| 27 Nov 2017 08:00 PM |
| That will prevent them from ###### ## ##### own but won't stop outside forces from acting on them. |
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| 27 Nov 2017 08:02 PM |
| Dude... use BodyVelocity on the torso of the NPC. Also use a BodyGyro to keep it from rotating... |
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Soybeen
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| Joined: 17 Feb 2010 |
| Total Posts: 21462 |
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| 27 Nov 2017 08:04 PM |
| ^ Thank you for reading literally the first response to this thread in which that solution was already posed. |
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| 27 Nov 2017 08:06 PM |
@Soybeen
My apologies, I just figured that it could be given a second go, as I don't see how this method could fail... |
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