Zek002
|
  |
| Joined: 30 Nov 2016 |
| Total Posts: 12 |
|
|
| 21 Nov 2017 10:02 PM |
| Whats the safest way to go about making a minimap system, would it be using raycasting or something else? I feel like I should know these thing be I don't. |
|
|
| Report Abuse |
|
|
chimmihc
|
  |
| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
|
|
| 21 Nov 2017 10:21 PM |
"safest"
What is the danger?
https://www.roblox.com/games/306264944/Radar2 |
|
|
| Report Abuse |
|
|
|
| 21 Nov 2017 10:28 PM |
| chimmihc the npc's in that game are amazing, I love the way they spaze out. |
|
|
| Report Abuse |
|
|
chimmihc
|
  |
| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
|
|
| 21 Nov 2017 11:13 PM |
| Just some good ol' #Physics |
|
|
| Report Abuse |
|
|
Zek002
|
  |
| Joined: 30 Nov 2016 |
| Total Posts: 12 |
|
|
| 22 Nov 2017 07:20 PM |
| Thanks for the helpful link, oh and by safest I meant lag because some examples I have seen are just way to laggy to make them viable in game sorry for being unclear. |
|
|
| Report Abuse |
|
|
gryphunk2
|
  |
| Joined: 04 Mar 2013 |
| Total Posts: 10872 |
|
|
| 22 Nov 2017 07:26 PM |
make a MASSIVE DECAL of the map and use clipsdecendants for the frame. make a server script that: 1. uses a playeradded event 2. inside of the event in 1, uses a characteradded event 3. fires a remote that moves an imagelabel every time the character's humanoidrootpart moves
...or something. idk if this would work.
heccled by the master heccler again |
|
|
| Report Abuse |
|
|
|
| 24 Nov 2017 01:17 AM |
'make a MASSIVE DECAL of the map and use clipsdecendants for the frame. make a server script that:'
thats a horrible idea for one all decals will be squished down to the default size, and also hard coding a minimap is just a bad idea in general if your game can avoid it. at least on roblox its a bad idea. |
|
|
| Report Abuse |
|
|