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Re: Sending things across servers

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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
23 Nov 2017 01:58 PM
I know i has to do with DataStores, But I don't understand how to code it. Any help is appreciated.


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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 02:02 PM
Im confused about this topic too funny thought I was just looking over it. I think you just need to use GlobalDataStores with the OnUpdate function.


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
23 Nov 2017 02:31 PM
@Spiny I tried the OnUdate function I had no luck with it. I don't think i'm using it right. It isn't calling the function although a value is being added to the key.


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IcedVapour is not online. IcedVapour
Joined: 10 Nov 2013
Total Posts: 2741
23 Nov 2017 02:33 PM
You can use OnUpdate or use #### service check and change some values on say Trello
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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 02:34 PM
Did you use GlobalDataStores or DataStores?


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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 02:37 PM
Do u have ####### i think i figured it out i need a tester though.
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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 02:38 PM
########
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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 02:42 PM
############
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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
23 Nov 2017 03:01 PM
@spiny Ill test it out with you, and I beleive I used a globalDataStore if im not mistaken
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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 06:59 PM
Yea i tried, didnt make a difference. Only checks for a server not across servers. Pretty stumped myself here.


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
23 Nov 2017 07:34 PM
@Spiny, I think i'm really close now, just figuring out how to the prevent callback cannot yield error


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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
23 Nov 2017 07:46 PM
Oh so your using OnUpdate?


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
24 Nov 2017 09:29 AM
Yep, turns out I was using a DataStore instead of GlobalDataStores


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
24 Nov 2017 09:32 AM
I got it to work but it's only working once.


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
24 Nov 2017 09:50 AM
Figured it out, just got to make the invite a different text each time its updating. Its basically not calling onupdate because its updating to the same string. I'm thinking of a way to generate different strings each time, but keep the players name that invited someone in the string.


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spinywind is online. spinywind
Joined: 26 Jan 2012
Total Posts: 3580
24 Nov 2017 02:37 PM
Use different keys.


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1000knives is online. 1000knives
Joined: 29 Sep 2012
Total Posts: 341
24 Nov 2017 03:12 PM
Im sending it to players though, but I got it working now.


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