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| 23 Nov 2017 01:58 PM |
I know i has to do with DataStores, But I don't understand how to code it. Any help is appreciated.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 02:02 PM |
Im confused about this topic too funny thought I was just looking over it. I think you just need to use GlobalDataStores with the OnUpdate function.
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| 23 Nov 2017 02:31 PM |
@Spiny I tried the OnUdate function I had no luck with it. I don't think i'm using it right. It isn't calling the function although a value is being added to the key.
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| 23 Nov 2017 02:33 PM |
| You can use OnUpdate or use #### service check and change some values on say Trello |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 02:34 PM |
Did you use GlobalDataStores or DataStores?
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 02:37 PM |
| Do u have ####### i think i figured it out i need a tester though. |
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spinywind
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| Joined: 26 Jan 2012 |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 03:01 PM |
| @spiny Ill test it out with you, and I beleive I used a globalDataStore if im not mistaken |
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 06:59 PM |
Yea i tried, didnt make a difference. Only checks for a server not across servers. Pretty stumped myself here.
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| 23 Nov 2017 07:34 PM |
@Spiny, I think i'm really close now, just figuring out how to the prevent callback cannot yield error
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 23 Nov 2017 07:46 PM |
Oh so your using OnUpdate?
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| 24 Nov 2017 09:29 AM |
Yep, turns out I was using a DataStore instead of GlobalDataStores
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| 24 Nov 2017 09:32 AM |
I got it to work but it's only working once.
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| 24 Nov 2017 09:50 AM |
Figured it out, just got to make the invite a different text each time its updating. Its basically not calling onupdate because its updating to the same string. I'm thinking of a way to generate different strings each time, but keep the players name that invited someone in the string.
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spinywind
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| Joined: 26 Jan 2012 |
| Total Posts: 3580 |
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| 24 Nov 2017 03:12 PM |
Im sending it to players though, but I got it working now.
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