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got a long question

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Awesomesauce196 is online. Awesomesauce196
Joined: 20 Oct 2013
Total Posts: 12987
17 Nov 2017 04:57 PM
is there any way to make a part, where if another part rammed into it, it wouldnt effect the part that rammed into it's speed? (both unanchored)


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SummerEquinox is online. SummerEquinox
Joined: 25 Jun 2013
Total Posts: 2088
17 Nov 2017 05:01 PM
It depends on what you're actually asking for, this can easily be done with Collision Groups, but if you're asking for transference of velocity it might take a bit more code.


Programmer, DevForum Member, RDC Attendee, Roblox QA Tester, and Roblox Beta Tester.
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Awesomesauce196 is online. Awesomesauce196
Joined: 20 Oct 2013
Total Posts: 12987
17 Nov 2017 05:06 PM
basically i want to make several unanchored parts basically not affect the velocity of a part running into it


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SummerEquinox is online. SummerEquinox
Joined: 25 Jun 2013
Total Posts: 2088
17 Nov 2017 05:07 PM
Transference of velocity might best be accomplished with BodyMovers.

You can have a look here:
http://wiki.roblox.com/index.php?title=BodyMover



Programmer, DevForum Member, RDC Attendee, Roblox QA Tester, and Roblox Beta Tester.
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Awesomesauce196 is online. Awesomesauce196
Joined: 20 Oct 2013
Total Posts: 12987
17 Nov 2017 05:07 PM
oops i used basically twice


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