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| 15 Nov 2017 08:37 PM |
| I have some code I'm borrowing from a cannonball that flies through the air, and I'm kind of new at Vector math. It would be great if you could tell me step by step what's going on here! I understand what is going inside the direction variable and the variables up top, but what is the math for position and error doing? shaft = script.Parent position = shaft.Position moveDir=shaft.CFrame.lookVector function fly() local direction = moveDir position = (position + direction *4) local error = position - ############## ############## = error * Vector3.new() end |
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| 15 Nov 2017 08:38 PM |
| sorry about that, #### = script.Parent position = ############# ############################## function fly() local direction = moveDir position = (position + direction *4) local error = position - ############# ############# = error * Vector3.new() end |
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| 15 Nov 2017 08:39 PM |
| okay well this is an issue |
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| 15 Nov 2017 08:41 PM |
| #### = ############# #### # ############## ############################## function fly() local direction = moveDir position = (position + direction *4) local error = position - ############# ############# = error * Vector3.new() end |
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