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| 14 Nov 2017 11:27 PM |
| local velocity = Torso.Velocity #### dunno how to make this take into account the Torso's CFrame]] |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 14 Nov 2017 11:28 PM |
| torso.CFrame:vectorToObjectSpace(torso.Velocity) |
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| 14 Nov 2017 11:39 PM |
| also, does Velocity.unit * a number = the overall direction of the velocity? |
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cntkillme
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| Joined: 07 Apr 2008 |
| Total Posts: 44956 |
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| 14 Nov 2017 11:41 PM |
| it'll retain the direction but have a magnitude of whatever number you put (assuming it's positive) |
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| 14 Nov 2017 11:47 PM |
I see, thanks dude
also x2, nice username |
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