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| 21 Nov 2014 06:14 PM |
how do I fix this?
~Get Radekt |
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| 21 Nov 2014 06:24 PM |
| Put the script in the Workspace, not in the player. |
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| 21 Nov 2014 06:36 PM |
It is already in Workspace.
~Get Radekt |
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| 21 Nov 2014 06:43 PM |
Isnt there a way to see what time the music is at like? 3:43 or something like that?
If so set a var on death and make it resume on respawn |
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| 21 Nov 2014 06:44 PM |
Draco, that's why I made this thread.
~Get Radekt |
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| 21 Nov 2014 07:11 PM |
put it in bricks...
and put the bricks everywhere
it'll make weird noise, but who gives a crap.
that's weird tho never noticed that |
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| 26 Jun 2015 11:25 AM |
| Im using Team sounds,but im having the same issue when I die, the music restarts? Any Suggestions? |
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| 26 Jun 2015 11:41 AM |
| As a scripter who has used sounds for a long time I guarantee this is more then likely a new bug. Sounds in workspace are supposed yo continue regardless of respawn. Have you tried testing with a friend to see if their music cuts when you die? Chances are you are playing the sound over again from a client side script too. |
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HazwadHD
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| Joined: 10 Jun 2009 |
| Total Posts: 5 |
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| 28 Jul 2015 04:40 PM |
| Ughh still not fixed. Its a big problem in my game :/ |
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| 26 Dec 2016 02:49 AM |
First Put your sound in the game.ReplicatedStorage.(PutYourSoundHere)
Then put this code in the script
game.Players.PlayerAdded:connect(function(player) local sound = game.ReplicatedStorage.(YourSoundName):Clone() sound.Parent = player sound:Play()
end)
And put the script in the game.ServerScriptService |
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| 14 Nov 2017 08:27 PM |
| I'm having the same problem. Did you ever find a solution? lol |
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| 14 Nov 2017 08:43 PM |
| If your Sound is in a ScreenGui then unbox the property called "ResetOnRespawn" the gui will continue to exist and keep the music playing. You can also just put it in the PlayerGUI |
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