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Re: My game is filtering enabled yet people are still hacking

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Iegoadz is not online. Iegoadz
Joined: 13 Sep 2015
Total Posts: 4189
13 Nov 2017 03:52 PM
They are changing their level values to high, and also credit values, in the leaderstats.

I use remote events for everything so not sure what's going on


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Iegoadz is not online. Iegoadz
Joined: 13 Sep 2015
Total Posts: 4189
13 Nov 2017 04:03 PM
Help?


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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
13 Nov 2017 04:03 PM
You made a broken game.

FE is not an anti-exploit feature.
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Iegoadz is not online. Iegoadz
Joined: 13 Sep 2015
Total Posts: 4189
13 Nov 2017 04:06 PM
Cheers you're a real help.


Anyone got any proper feedback?

How can I validate that what is being changed is legitimate?


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Iegoadz is not online. Iegoadz
Joined: 13 Sep 2015
Total Posts: 4189
13 Nov 2017 04:25 PM
help pls


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dryhorse2014 is not online. dryhorse2014
Joined: 28 Jan 2014
Total Posts: 727
13 Nov 2017 04:28 PM
FE alone isn’t enough to stop all exploiters, you will need to script your own exploit protection.
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TheMoralOne is not online. TheMoralOne
Joined: 28 Jun 2017
Total Posts: 5
13 Nov 2017 04:30 PM
I think so
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Shining_Diamando is not online. Shining_Diamando
Joined: 11 Oct 2014
Total Posts: 460
13 Nov 2017 04:32 PM
"FE alone isn’t enough to stop all exploiters, you will need to script your own exploit protection."

No, that's wrong.

You did script a broken game, you gave the client too much power, and this is the issue.
You gave the client the ability to do this if it's being done.
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Iegoadz is not online. Iegoadz
Joined: 13 Sep 2015
Total Posts: 4189
13 Nov 2017 04:47 PM
I understand this. This is not my question, I have used remote events in order to change the server values, there is no other way of doing this, the game is not a 'broken game', literally all I need to do is add some sort of validation, all I'm asking is how the heck do I add that onto the script in the server which dishes out the currency.

Please stop being post parrots and repeating the same old 'blah blah easy response broken game', and let me know a few methods of how I can validate the firing of an event, because the way you guys are acting it seems as if you know it - yet you can't tell me anything besides that my game is 'broken'.


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joshxie is online. joshxie
Joined: 15 Jan 2017
Total Posts: 48
13 Nov 2017 05:07 PM
^
they can use the events/functions that you've created to change values
hope this helps:}
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BloodDragonII is not online. BloodDragonII
Joined: 05 May 2012
Total Posts: 1187
13 Nov 2017 05:24 PM
The only thing a client should do is be used for camera manipulaton playing local sounds, and UIs.

Its important to note remote event is only one way whereas remotefunction is two way you can send a message to the server to do something and you can write a script server side to verify conditions have been met before actually making any changes one thing you can do is use a value object to keep count of a players level and put it somewhere only the server can access and edit and if they have you send a message back to the client. If the conditions aren't met send an error message back. So somewhere like replicated storage wouldnt be a good place as both the client and server can use it.
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Shining_Diamando is not online. Shining_Diamando
Joined: 11 Oct 2014
Total Posts: 460
13 Nov 2017 05:45 PM
@Blood
It's important to know that is wrong and RemoteEvents also work both ways.
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DesignerDavid is online. DesignerDavid
Joined: 18 Feb 2014
Total Posts: 8422
13 Nov 2017 05:46 PM
It sounds like you gave the Client too much power.

Did you store the script in the ServerScriptService? The client is rarely able to reach anything in there.
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