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| 11 Nov 2017 05:44 PM |
| Ok so this is one of the hardest things I did yet ok so I have a menu I made and there is a model of a morph player so what I trying to do it when a player joins the game there character will be placed were the morph model is. Can an one help me? |
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zydric10
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| Joined: 13 Sep 2008 |
| Total Posts: 99 |
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| 11 Nov 2017 06:03 PM |
game.Players.ChildAdded:connect(function(newPlayer) if newPlayer.Character then newPlayer.Character:Moveto(Vector3.new(0,0,0)) end end) |
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zydric10
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| Joined: 13 Sep 2008 |
| Total Posts: 99 |
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| 11 Nov 2017 06:06 PM |
| doesnt matter, i think i made a type for MoveTo <- should be this |
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| 11 Nov 2017 06:09 PM |
| I'm going to put the script in the model |
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| 11 Nov 2017 06:10 PM |
| Ok so I put it in my model and it did not change that model that is there into my character |
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zydric10
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| Joined: 13 Sep 2008 |
| Total Posts: 99 |
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| 11 Nov 2017 06:13 PM |
| did you change my MoveTo <-to this? Also, this is for gui right? |
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| 11 Nov 2017 06:16 PM |
| No this was for the character so there is a morph model in workspace and when a player joins the game that model or morph changes to there character |
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| 11 Nov 2017 06:20 PM |
StarterPlayer, StarterCharacter
if (dev.ShouldLearnNewLanguage){dev:LearnJS()} |
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| 11 Nov 2017 06:22 PM |
would it not be starter character
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| 11 Nov 2017 06:37 PM |
a model named "StarterCharacter" in "StarterPlayer" is the default character a player will spawn with.
if (dev.ShouldLearnNewLanguage){dev:LearnJS()} |
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| 11 Nov 2017 06:50 PM |
| Ok no what I'm trying to do is I want to make a script were when the player joins the game there will be a model or morph of a person.so when the player joins that model that was there would be replaced with the players character. |
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