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Re: Is it wise to use inventory GUIs and Values together?

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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
11 Nov 2017 02:21 PM
Or do I have to use datastore to assume maximum performance. I feel like placing Values with unique names is a more cheaper version of using datastore which should be for things like XP on a game that's going to have like multiple varieties of items.
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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
11 Nov 2017 05:11 PM
bump
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KapKing47 is not online. KapKing47
Joined: 09 Sep 2012
Total Posts: 5522
11 Nov 2017 05:15 PM
1. Create a folder inside the player called "Inventory" or something. ## ##### all the items there. 3. Decide how items will be equipped. 4. Once decided, give reference to that folder containing all the tools to the function that equips a specific tool.
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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
11 Nov 2017 05:30 PM
I don't mean with tools. I meant with inventory items.
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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
11 Nov 2017 05:56 PM
Will having like 30 values per StarterPlayer lag the game?
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Luo_Basics is not online. Luo_Basics
Joined: 20 Jan 2014
Total Posts: 5752
11 Nov 2017 05:57 PM
no that wont lag the game. the only things in starterplayer would only lag the client


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NexanianStudios is online. NexanianStudios
Joined: 16 Jul 2016
Total Posts: 1109
11 Nov 2017 05:57 PM
Table

local items = {
{
Item = “Rock”,
Ammt = 23,
},
}
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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
12 Nov 2017 10:38 AM
So if I have

local items = {
{Item = “Cat”,
Ammt = 3,
},
{Item = “Fish”,
Ammt = 5,
},
{Item = “Metal bat”,
Ammt = 1,
},
}

Will I be able to transfer all the Ammt values to be displayed on a client's GUI?
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BloxaBrick is online. BloxaBrick
Joined: 24 Oct 2009
Total Posts: 25309
13 Nov 2017 03:13 PM
bump
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