Laedere
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| Joined: 17 Jun 2013 |
| Total Posts: 23601 |
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| 09 Nov 2017 10:57 PM |
Title.
I'm trying to create a weapon, but I don't really know any other way to animate instead of using the animator. I know it's possible, I just don't know how to change the CFrame of the body without breaking it.
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| 09 Nov 2017 10:59 PM |
change c0 of motor6ds
easi
im a mlg |
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| 09 Nov 2017 11:04 PM |
Inverse kinematics :heart-eyes:
Programmer, DevForum Member, RDC Attendee, Roblox QA Tester, and Roblox Beta Tester. |
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| 09 Nov 2017 11:05 PM |
inverse kinematics is not necessary at all
im a mlg |
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| 09 Nov 2017 11:13 PM |
| I know turbofusion scripts use a thing called ############ ### I've only seen it used in turbofusion's scripts. It saddens me that Roblox doesn't even have anything on their wiki about it... |
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yeox769
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| Joined: 21 Jun 2010 |
| Total Posts: 8907 |
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| 09 Nov 2017 11:15 PM |
music:Tween Joint
is what was tagged out
I hope this is not tagged as well xD |
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| 09 Nov 2017 11:15 PM |
| c0 of motor 6ds + lerping or tweening |
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| 09 Nov 2017 11:20 PM |
| making poses via scripts is tedious, would be better to just make your own plugin which lets you rotate/move joints and capture the pose, and then tween them as an animation |
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| 09 Nov 2017 11:53 PM |
| no thats a horrible idea u dont have do make poses or anything too unless ## ######## im a mlg |
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| 09 Nov 2017 11:58 PM |
| If you're talking about water and such, just program a script that generates free roaming molecules and a few meshes to connect them so it looks like realistic water. |
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