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Re: Client <--> Server connections

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SlimeMan22 is online. SlimeMan22
Joined: 10 Mar 2012
Total Posts: 1210
07 Nov 2017 11:32 AM
I'm trying to get information from through the client using Remote Events/Functions, but the issue with this method is that there is a delay of anywhere from 80-100 MS if you're not playing in studio. This isn't something I can avoid, I have to get information like PlaybackLoudness which is client side only (for some stupid reason), so I can't just do this on the server. Is there any other way to do this?

Šçrätčh ïïś ƒö® łëvëł 17 äñöñ DÖŠ HTMŁ hæx0rs whö üsë ŚQŁ++ ïïńśpëçt ëłæmęñtïïñg
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LifeInDevelopment is not online. LifeInDevelopment
Joined: 10 Nov 2015
Total Posts: 670
07 Nov 2017 11:34 AM
Well playbackloudness is obviously going to differ from client to client.
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SlimeMan22 is online. SlimeMan22
Joined: 10 Mar 2012
Total Posts: 1210
07 Nov 2017 11:35 AM
It really shouldn't if the sound instance is in Workspace...

Šçrätčh ïïś ƒö® łëvëł 17 äñöñ DÖŠ HTMŁ hæx0rs whö üsë ŚQŁ++ ïïńśpëçt ëłæmęñtïïñg
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LifeInDevelopment is not online. LifeInDevelopment
Joined: 10 Nov 2015
Total Posts: 670
07 Nov 2017 11:36 AM
It should because if a sound is placed in workspace its volume will change depending on the players position relative to the sounds origin. So yes playbackloudness will differ between players because some will be closer and some will be further away.
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SlimeMan22 is online. SlimeMan22
Joined: 10 Mar 2012
Total Posts: 1210
07 Nov 2017 11:42 AM
So do you actually care to help, or do you just want to give me irrelevant information?

Šçrätčh ïïś ƒö® łëvëł 17 äñöñ DÖŠ HTMŁ hæx0rs whö üsë ŚQŁ++ ïïńśpëçt ëłæmęñtïïñg
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LifeInDevelopment is not online. LifeInDevelopment
Joined: 10 Nov 2015
Total Posts: 670
07 Nov 2017 12:35 PM
Why do you need to get playbackloudness from the server anyway, if its a client-sided property then a remote event will be the fastest way to send that information.
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