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Re: Modules To Work In Studio

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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:18 PM
It looks like I need to use a module to develop my project, but I can't access a module in studio.

Is there any way for me to run a module in studio or maybe input the module into my game locally?
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:20 PM
Just use the localserver testing button or publish it and try
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Laedere is online. Laedere
Joined: 17 Jun 2013
Total Posts: 23601
04 Nov 2017 09:21 PM
They work in studio, you're just using them wrong.


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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:22 PM
Not if its someone else's, go away




By using a private module in your game, you are letting the module's author run arbitrary Lua code in your game. You cannot read the module's code to see what he is doing, so you are placing complete trust in him.
Private modules cannot be loaded from studio. This makes it difficult to test games which rely on private modules.



http://wiki.roblox.com/index.php?title=Private_module
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:22 PM
@kylerzong, I want to see if I can get them to work without having to take that extra step because im lazy.
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:24 PM
Do you know who owns the private module?
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:24 PM
Its my module
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:25 PM
Says here you do, can I have access to it?

https://www.roblox.com/library/1040328849/Khet-Parse-Module
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:28 PM
Its private for a reason and its not hard to test your game in localservers
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:29 PM
I'm willing to pay you a small price for the parse code.

Do not underestimate my laziness.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:31 PM
I only take US$


you could probably make your own if you tried it was just really confusing to make
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:31 PM
I will pay 50 robux for the parse code.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:32 PM
I do not need robux
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:34 PM
I just need the parse code only. You won't die and its not going to get redistributed.

Why do you need to hide it?
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:35 PM
why do you need the code



when testing just replace

words[1] or whatever with the value it would give and put it back when your done and if something goes wrong you can test localserver
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:40 PM
Because I want instant feedback, and the server takes too long to load.


This makes it 10x easier on me, because im not using the module if I have to load up a local server everytime I want to debug.



If you won't give me the code, then tell me at least which string manipulators you used so I can write my own.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:42 PM
all I used was string.sub and concatenation
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:45 PM
K, I found a method that will do the same thing using gmatch.


You are very stubborn, but helpful nonetheless.

Thank you.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:46 PM
No need to be hostile just because i wont accept your 50 robux which is useless to me how about you make your own instead of being lazy
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 09:56 PM
I was going to offer 1K, but that seemed a bit much.

Anyway, I've already recreated your code and I'm going to post it for others.

Its actually does the same exact thing too, it accepts a seperator and a string and returns a table.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
04 Nov 2017 09:58 PM
There you go now you dont gotta cheese off peoples ####
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 10:04 PM
Look man, I just don't get why you are against opensource and making your code available to others.



But anyway to anyone reading this, since this stubborn kid doesn't like releasing his source code, here is a function that is literally exactly the same.



function parse(seperator,m)

local charactersAnalyzed = 0
local words = {}
local construct


for character in string.gmatch(m,".") do


if character ~= seperator then

if construct ~= nil then
construct = construct..character

elseif construct == nil then
construct = character

end


end

charactersAnalyzed = charactersAnalyzed + 1

if character == seperator or charactersAnalyzed == #m then

table.insert(words,construct)
construct = nil

end



end


return words

end


parse(" ","oof me baby")
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dudefun1234 is not online. dudefun1234
Joined: 21 Jul 2013
Total Posts: 3038
04 Nov 2017 10:06 PM
I want you to make it open source so that people like me who are having problems or want a quick fix, because frankly parsing isn't their main objective.

I spent a lot of time I could have been using on making something else.

Help a brother out, make it opensource.
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kylerzong is not online. kylerzong
Joined: 06 Aug 2011
Total Posts: 659
20 Nov 2017 07:20 PM
So that I'm not just handing you code make your own or use a simple alternative from the wiki and calling people a kid when you're probably twelve isn't going to help you in any way ;)


hope you had fun 'wasting time'
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