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| 04 Nov 2017 06:00 PM |
Okay please read this carefully. So let's say I made a string value in workspace right. Then let's say I inserted a script in workspace that has "123" in it Is there a way that I can change the value of the string by locating the scripts info like this for example game.Workspace.StringValue.Value = game.Workspace.Script.Info
I'm paying this through funds so you don't need BC. If you don't understand or want to help me with this feel free to send me a friend request.
R$1,513 |
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Iceladen
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Chrounum
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| 04 Nov 2017 06:19 PM |
no.
unless you put it in a variable.
#code print("Thats how you lua u silly goose") |
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royaltoe
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| 04 Nov 2017 06:19 PM |
i still don't understand what you're trying to do
i understand that you have a string value
what do you mean by the scripts info? |
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| 04 Nov 2017 06:26 PM |
the scripts content. What the script has in it
R$1,513 |
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Scrippa
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royaltoe
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| 04 Nov 2017 10:13 PM |
| there's probably a more efficient working method that we can use anyways if you'd like to explain to us what you need that for. |
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| 04 Nov 2017 10:57 PM |
| dm on ####### quack#5103 i'll help you out quack quack hello |
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| 04 Nov 2017 11:36 PM |
just do it from the script u want to get the info from originally instead of making 2 scripts
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| 05 Nov 2017 09:21 AM |
lol
ok
it's this easy:
game.Workspace.StringValue.Value = script.info.Value
if you want to easily do it again and again different places in the script, you can make that a function or use locals. |
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| 05 Nov 2017 09:22 AM |
| ^ must be done from the script with the 'info' value |
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| 05 Nov 2017 09:26 AM |
You can't alter the Source property(code to be executed) of a thread because it's a protected string. Reading or writing it will print an error.
However, the script's source and be altered by the command bar or a plugin. |
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| 05 Nov 2017 09:28 AM |
| I'm assuming the 'info' of a script is stored in a value inside it. If it's something inside the script, then the script itself can access it. |
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