Scriptos
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| Joined: 17 Jun 2008 |
| Total Posts: 2900 |
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| 04 Nov 2017 11:34 AM |
I just tested this and it works perfectly fine in server mode.
You definitely have an object named ET31 inside of ServerStorage and a RemoteEvent inside of ReplicatedStorage? |
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| 04 Nov 2017 05:51 PM |
| Unfortunately I'm not getting any error output, all I know is that the listener didn't receive a response, because it didn't printing "EVENT LISTENED". However, the player argument thingy could be the problem, assuming that is the case, how can I fix it? |
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| 04 Nov 2017 05:55 PM |
| @Scriptos - Yes I have a model named ET31 that I am trying to clone in the server storage. But the code didn't even reach that line, because it didn't print "event listened". |
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Iceladen
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| Joined: 08 Feb 2009 |
| Total Posts: 6177 |
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| 04 Nov 2017 06:03 PM |
| ^ Normally that is the case, and when I narrow down to a few lines I can see the error. However, for this case I couldn't, I wasted 6 hours and I found nothing |
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| 04 Nov 2017 06:06 PM |
| I have a feeling that something else in the game is messing with it |
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| 05 Nov 2017 02:41 AM |
| FOUND THE REASON BOIS! It does work, the server script just doesn't debug and it makes it seem like it doesn't work |
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| 05 Nov 2017 02:47 AM |
| lmao wasted like 8 hours trying to find out a problem that is non-existent |
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