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| 03 Nov 2017 08:39 PM |
Just a basic tool with the only part being the handle. Is there a way to make it so when you touch it, it won't be equipped?
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| 03 Nov 2017 09:20 PM |
Use the unequipped event and place it directly into the player's character when they unequip it.
If it's in the character's backpack, it's unequipped If it's in it's character model, it's equipped
So just use the unequipped event and make it transfer to the character. |
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| 05 Nov 2017 07:19 PM |
I don't think you read it right. What I mean is say you have a tool in the workspace. Normally you would be able to equip just by touching it. I'm looking for a way so that even if you touch it it won't be equipped.
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soutenu
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| Joined: 09 Dec 2011 |
| Total Posts: 1021 |
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| 05 Nov 2017 07:22 PM |
| make a part with the same mesh of the tool wherever you want it, then simply have a Touched event that gives you the actual tool whenever you want to |
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| 05 Nov 2017 07:50 PM |
| If there is a part named 'Handle' inside the tool, then simply rename it to something else. (aside from 'Handle') |
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| 05 Nov 2017 08:19 PM |
| @text Basically, if the part has TouchInterest in it ########## TouchTransmitter) then it will be picked up regardless of name. If it doesn't have it, the same thing holds true, even if the part is named Handle. Roblox doesn't automatically add or remove TouchInterest when the part is renamed, it has to be renamed then copied. You can't create TouchInterest with Instance.new. Do you know of a way I could get around this? Renaming and copying it wouldn't work quickly I don't think. |
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| 05 Nov 2017 08:21 PM |
Free script by thecaptain97, no problem!
local service = game:GetService('EquipService')
service.NoEquip = true
Regularly I Give My Scripts For 600 Robux Each But Totay I give Them For Free. Enjouy! |
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| 05 Nov 2017 08:26 PM |
The tags are name class backwards
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