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ROBLOX Forum » Game Creation and Development » Scripters
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Idea for Professional Scripters:

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Exanimatedn9dean is online. Exanimatedn9dean
Joined: 11 Aug 2015
Total Posts: 1469
01 Nov 2017 01:44 AM
Recreate this in Roblox:
Euphoria Physics

naturalmotion com/middleware/euphoria

www.youtube.com/watch?v=c7fJGAK7EbQ
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Exanimatedn9dean is online. Exanimatedn9dean
Joined: 11 Aug 2015
Total Posts: 1469
01 Nov 2017 04:06 AM
So, basically, make a physics "engine"/system where if your character experiences too much velocity for there entire body mass they fall over depending on that velocity/momentum, into a ragdoll. Then they get up again, retaining their initial ragdoll position then interpolating into a get-up animation, depending on their rotation.
Pretty much: GTA ragdoll physics (euphoria physics engine)

I would make this myself, but I'm too much a noob to
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Soybeen is not online. Soybeen
Joined: 17 Feb 2010
Total Posts: 21462
01 Nov 2017 06:25 AM
You could just get the magnitude of the velocity of the torso and then cue the ragdoll sequence
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Extuls is online. Extuls
Joined: 02 Jan 2009
Total Posts: 5557
01 Nov 2017 06:28 AM
If the game has fast vehicles, you would want to make sure not to do it if they're in one.


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