Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 18 Oct 2017 03:45 PM |
i'm trying to make this music shuffle script that displays the track name on a surfacegui, and once the track ends, the new text appears that's labeled as the new song—all audios would be kept in a folder.
keep in mind, it has to be the actual text as on the roblox website, not the audio name itself. i've seen this done before but i want to customize it myself/i don't trust free models, nor do i have the time to find a model similar to what i want.
(i think it's getproductinfo but idk how to do this lol)
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 18 Oct 2017 03:59 PM |
there's a few posts i found that weren't entirely answered that include *some* information if that helps.
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=223691900 https://forum.roblox.com/Forum/ShowPost.aspx?PostID=220722480 |
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| 18 Oct 2017 04:50 PM |
| MarketplaceService:GetProductInfo( double Id ) Example: local ############### local m=game:GetService("MarketplaceService") function GetSound(id) return m:GetProductInfo(id) end print(getSound(songs[1]).Name) |
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| 18 Oct 2017 04:51 PM |
ofcourse roblox filters my message.
Times the floodcheck blocked this reply : 1 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 19 Oct 2017 05:59 PM |
| maybe you could make a ((pay stuhh bin)) |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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WildGuest
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| Joined: 28 Feb 2010 |
| Total Posts: 647 |
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WildGuest
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| Joined: 28 Feb 2010 |
| Total Posts: 647 |
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| 31 Oct 2017 09:33 PM |
local SongId = local Asset = game:GetService("MarketplaceService"):GetProductInfo(SongId) script.Parent.Text = Asset.Name
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 01 Nov 2017 08:36 PM |
would there be a way to do it so that it loops, selecting a random song?
i'm guessing it has to do with mathrandom, idk where that goes tho. |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 09 Nov 2017 04:53 PM |
| once this hits 1000 vyoos i'll just make another post, maybe with more descriptors and my disc. if needed (for screenshots) - otherwise, bump |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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Sycorex
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| Joined: 17 May 2014 |
| Total Posts: 427 |
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| 18 Nov 2017 10:34 PM |
when you realize more than half of the posts are from you bumping it
9 more vyoos and a new topic, new details, hopefully, a better explanation
BUmp |
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