deshea9
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| Joined: 07 Jan 2011 |
| Total Posts: 276 |
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| 30 Oct 2017 08:01 PM |
| Why do some scripts work in studio "TEST" but not in the real game... So annoying. |
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Scrippa
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| Joined: 25 Dec 2011 |
| Total Posts: 20289 |
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deshea9
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| Joined: 07 Jan 2011 |
| Total Posts: 276 |
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| 30 Oct 2017 08:19 PM |
| Then what's the problem? is there a reason for this.? |
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| 30 Oct 2017 08:22 PM |
The reason is because when you are using Test (F5) in studio there isn't a server being launched, so things that FilteringEnabled would prevent are not prevented.
FilteringEnabled is necessary because it prevents exploiters from destroying your game.
You're going to have to learn how to make your code work with FilteringEnabled |
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s3vvy
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| Joined: 24 Feb 2011 |
| Total Posts: 983 |
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| 30 Oct 2017 08:24 PM |
Not sure what you're laughing at?
In test mode you can do things that you couldn't do without a RemoteEvent or another such workaround, which are mandatory when you are using FilteringEnabled in an online game |
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deshea9
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| Joined: 07 Jan 2011 |
| Total Posts: 276 |
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