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Re: Why the Roblox economy is failing...

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Matt3864 is online. Matt3864
Joined: 23 Dec 2015
Total Posts: 1002
29 Oct 2017 07:12 PM
Here's a little summary I wrote to why I think roblox's economy is failing and how they can fix it...

1. Old Limiteds Having Increasingly Higher Demand
Have you ever noticed how hats like Clockworks Headphones or Clockworks Shades have been increasing in price? Years ago, Clockworks Headphones were about 30-40k price. Nowadays, the price is around 70k. Why is this a problem? Because of how impossibly hard it is to trade nowadays. Think of a low priced item with decent demand, something like Legit Fedora, but that is a somewhat confusing item because its demand fluctuates and it usually stays around the same price range. To start trading now, you need a cheap item with decent demand, but often new players cant afford this and resort to starting out with smalls. This is what NOT to do. If you go around with a bunch of smalls, no one is going to want to trade with you. The poor stay poor and the rich get richer, that's basic capitalism.
2. New Limiteds Getting Worse and Worse
Often times I think roblox itself has weak economic practices. They often release limiteds with ridiculously high stock, hoping that more people will buy them and thus increasing their profits, but the opposite happens. When an item has high stock, it's demand becomes worse and worse, so people are going to take one quick glance at an item's stock and not want to buy it. So when items take months to finally max out stock, their demand is literally nothing.
3. The Terminated Account Affect
When a player gets terminated, think about this... Every single limited they owned is now COMPLETELY VOID. What does this do? It makes less and less copies of rare items in circulation, thus increasing their demand. You can't buy a terminated player's limiteds if they're for sale. This I believe is one of roblox's dumbest issues. They want to keep the same number of hats in circulation at all times, yet when a player get's terminated it creates a ripple effect. I think roblox should make it so when a player is terminated, it's limiteds are sold by a bot that sells it for the RAP (this wouldn't be the case for projected items, though) This would keep the same number of hats in circulation and make the economy succeed.

Instead of roblox making all new limiteds high stock, they should make it a reasonable stock and make it look appealing therefore creating demand. More hats with demand = Better economy. Ill answer any replies in the reply section if you want anything answered. Hope the mods at roblox see this, see ya!

TL;DR = Roblox keeps making new hats with high stock decreasing demand and making trading harder for new players, terminated players decrease the amount of stock in circulation therefore destroying a hats value and increasing its demand, you get the deal.
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i_mWithHer is not online. i_mWithHer
Joined: 21 Sep 2017
Total Posts: 403
29 Oct 2017 07:13 PM
word wall
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Matt3864 is online. Matt3864
Joined: 23 Dec 2015
Total Posts: 1002
29 Oct 2017 07:15 PM
ok fine
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danquixote is online. danquixote
Joined: 22 Mar 2010
Total Posts: 5001
29 Oct 2017 07:16 PM
why is old limiteds rising in price a problem? if anything that's just how an economy works in general.
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EtherealMiracle is online. EtherealMiracle
Joined: 29 Jan 2010
Total Posts: 367
29 Oct 2017 07:17 PM
They can't sell items for low stock now because of bots.


~Miracle Trip~
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Inphormation is online. Inphormation
Joined: 05 Aug 2012
Total Posts: 15894
29 Oct 2017 07:17 PM
if people really want to trade they should get roblox+, wait for a limited normally a face, then buy it and sell it later when it's worth more


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Not_Tim is not online. Not_Tim
Joined: 23 Nov 2016
Total Posts: 713
29 Oct 2017 07:19 PM
Guys, let's all blame Denis


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dans59 is not online. dans59
Joined: 15 Apr 2011
Total Posts: 8606
29 Oct 2017 07:26 PM
roblox economy isn't failing but ight
whatever floats ur boat my dude
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