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Nosterian Uniform Guide [Revision 2, 10/28/17]

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Maritusa_NneCharzaar is not online. Maritusa_NneCharzaar
Joined: 21 Jul 2014
Total Posts: 16554
28 Oct 2017 05:06 PM
FOR ALL GROUP MEMBERS:

WHEN YOU HAVE YOUR NOSTERIAN UNIFORM SET UP, SAVE IT AS AN OUTFIT TITLED "Nosterian Uniform". THAT WAY, YOU CAN ACCESS IT MUCH FASTER THAN MANUALLY PUTTING EVERYTHING ON.

You do not need your uniform when off-duty.

UNIFORM CODE:

1. No silly or bright/high-contrast pants. We are not clowns, and we do not want to be shot like clowns.

2. No form of armor can be used as a substitute for the Nosterian uniform. We do allow

3. Skirts and pants are allowed if you do not have the uniform's pants, as long as they do not restrict movement severely.

4. No uniforms from other groups, of any kind. That means no power armor unless it is manufactured by us (And that would be limited to certain ranks too).

- If you can afford only one part of the uniform, buy the pants. Looks cooler, works decently. Buy the full set when you have the rest of the funding.

- Decals (For example, "T-shirt" category) must not be extremely large or disruptive to the eye. An allowed one, for example, is a thin bandoleer or necklace, yet walls of text or noticeably large symbols are not allowed.

HAT CODE:

- No animal hats or baseball caps.*

- Hair is allowed, only if it is a natural hair color.

- Any sword-packs/jet-packs/wings aren't allowed. If it goes on the back, it's not allowed.*

- Only glasses are allowed, and specific shades (no shutter shades). If they are specifically any sort of bright-colored shades, they are not allowed. Eyepatches are allowed.

- Helmets** are allowed if their use is for combat purposes. Meaning no astronauts.

- Medieval and fantasy apparel of any kind are not allowed unless it is of post-colonial or later design.

- Promotional items are not allowed, for example the flintstones car. No excuses, no exceptions.

- Capes and accessory armor is not allowed.

- Anything that conceals the uniform excessively is not allowed.

(*Sci-fi alien hats are allowed if not encouraged. After all, humans are way too common!)

(**Sci-fi helmets and helmets past WWI are allowed but not recommended unless you are a militiaman, since that can be explained by having a personal budget for items. Not even Hellhounds wear helmets.)

PACKAGE AND FACE CODE:

- No packages that conceal the uniform in any way. The uniform is made to show you are a Nosterian, not some ice monster that'll easily melt in the desert.
- No 3.0 faces.
- No silly faces. Some faces are allowed, however, as long as they are faces that are serious or aggressive. We're here to scare our enemies, not entertain them.

FOR IMMIGRANT TO RETAINER:

- No uniform needed.
- May follow hat code, not required.

FOR MILITIAMEN AND RECRUITER:

- Militiaman garb (Green jersey, dark green jeans), and must follow the uniform code.
- Must still follow hat code.
- Must still follow package code.

FOR RANKS OF SOLDIER AND GRENADIER:

- Uniform needed, and must follow all codes.

FOR RANKS OF KNIGHT AND LANCER:

- Uniform needed, and must follow all codes.
- Medieval and feudal helmets are allowed specifically for Knight and Lancer, for example steel helmets.

FOR RANKS OF COMMODORE ADJUTANT TO ADMIRAL:

- Uniform still needed, must follow all codes.
- No packages allowed.

FOR RANKS OF MARSHAL TO COMMISSIONER:

- Uniform still needed, yet must be in a dark formal suit during speeches and parades.
- No packages allowed.

FOR ALL RANKS ABOVE COMMISSIONER:

- Uniform no longer needed, but must have a light-colored or bright formal suit for a standard uniform. Formal suit must never be from any war groups.
- No packages allowed.

FOR HEAD CHAIRMAN:

- Uniform is simply a dark-colored coat, yet it can also be a light-colored or bright suit. Formal suit must never be from any war groups.
- No packages, simply put.

SPECIFIC DIVISION NOTES:

- All Hellhounds must have short-cut hair and wear their divisional uniforms.
- All DARKSHROUD operatives do not have divisional uniforms. They are allowed to assume any disguise necessary for Nosterian operations.
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