|
| 28 Oct 2017 08:31 AM |
basically I have a gui, only certain people get it when they join the game. when you reset, the gui disappears. how do I make it so the gui doesn't disappear but these people still get it?
game.Players.PlayerAdded:connect(function(player) if player.Name == "milesm2k" or player.Name == "iiTropicalMango" or player.Name == "kIeez" or player.Name == "ngoIo" then wait(3) local a = game.ReplicatedStorage.Control:Clone() local b = Instance.new("ScreenGui") b.Name = "MakeItHappen" b.Enabled = true b.Parent = player.PlayerGui a.Parent = b end
NOTE: RESETONSPAWN DID NOT WORK, THIS IS A FRAME INSIDE REPLICATEDSTORAGE
|
|
|
| Report Abuse |
|
|
amanda
|
  |
| Joined: 21 Nov 2006 |
| Total Posts: 5925 |
|
|
| 28 Oct 2017 08:35 AM |
1.
you shouldn't post another thread just because the first two replies of the last thread didn't work
you should of waited for more
2.
where is the script located |
|
|
| Report Abuse |
|
|
|
| 28 Oct 2017 08:38 AM |
hi iiTropicalMango have you tried putting the frame in the screenGui folder?
|
|
|
| Report Abuse |
|
|
|
| 28 Oct 2017 08:47 AM |
| Amanda, the frame is in replicatedstorage.. |
|
|
| Report Abuse |
|
|
|
| 28 Oct 2017 08:48 AM |
| this script is in workspace |
|
|
| Report Abuse |
|
|
|
| 28 Oct 2017 09:04 AM |
There is a property inside the Screen Gui, just look at it
|
|
|
| Report Abuse |
|
|
|
| 28 Oct 2017 09:06 AM |
Ugh, didn't read the last part, how is this frame being shown if it's inside the replicated storage? You're cloning it inside another player gui I suppose? If yes, then you should modify the ResetOnDespawn property on that Gui you're copying it in.
|
|
|
| Report Abuse |
|
|
| |
|