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| 21 Oct 2017 04:51 AM |
What is the RemoteEvent time out.
How many times can everything fire it and etc... before its like hold on a bit.
(I'm asking how many times can the server fire it; FireClient; FireAllClients, and the client's :FireServer) |
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| 21 Oct 2017 04:53 AM |
"For most devices and connections, a Roblox server can only send and receive about 50 KB/sec of data to each client, not including physics updates. That said, it is highly recommended to maintain a lower value during normal gameplay as sudden spikes in data transfer can cause lag and an overall subpar user experience.
Every time a remote event is fired or a remote function invoked, a packet of data is sent over the network between the server and client. This packet is counted towards the 50 KB/sec limit. If too many packets are sent (remote event or function used often), or too much data is sent per packet (lots of large arguments to the event or function), the latency of the connected clients can be adversely affected."
It counts to the total for the server; not how much it counts though.
I am aware that some people*** can call it within like 10000 times a second and they don't time out. (I've had people test for me as I've made my OWN timeout and limits etc..) |
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Kekulator
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| Joined: 20 Jul 2011 |
| Total Posts: 1833 |
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| 21 Oct 2017 05:25 AM |
| Strange, I've never encounted this error |
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| 21 Oct 2017 05:43 AM |
Second post :\
I made a place to test this out:
https://www.roblox.com/games/769792726/RemoteSpam
> Start a Test Server in Studio > Open Network STAT tab on the client Window > Watch the OUT Data (BELOW OVERALL KB/s) > Press the button at the top which will spam RemoteRequests to server > Press the button again to turn off RemoteSpam
You can clearly see the OUT increase to about ~0.80 KB/sec after you press the Button and decrease to ~0.10 KB/sec if you press it again.
The network tab can also be opened in-game in any game by pressing SHIFT+F3
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Maite224
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| Joined: 04 Apr 2017 |
| Total Posts: 28 |
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| 21 Oct 2017 06:01 AM |
| hi bro.. i wanted you and me make our own ROBLOX game.. accept my friend req if your interesteddd |
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| 21 Oct 2017 06:19 AM |
I'm guessing the 50 KB/sec is just a general guideline that is client-specific. I'm guessing it depends on the hardware or network capabilities of the user in question that determines their actual Remote OUT limit.
50 KB/sec is what should be easily handled by MOST devices, which means it's just a guideline, not a concrete limit.
I honestly know 0 about how network/roblox internal stuff works, so these are just guesses.
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