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| 21 Oct 2017 05:21 AM |
| I use F3X to build if that's alright |
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Bennywow
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| Joined: 24 Jul 2013 |
| Total Posts: 43 |
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| 21 Oct 2017 05:32 AM |
| thats normal plugins are good |
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lancmo
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| Joined: 11 May 2014 |
| Total Posts: 145 |
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| 21 Oct 2017 05:36 AM |
I'm a developer, I use F3X, and tons of plugins, there for the taking and using!
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| 21 Oct 2017 05:43 AM |
@Benny @lanc
thanks for the answers! |
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lancmo
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| Joined: 11 May 2014 |
| Total Posts: 145 |
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Sarcasmed
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| Joined: 17 May 2013 |
| Total Posts: 15201 |
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| 21 Oct 2017 06:03 AM |
I disagree with others..
Plugins and F3X are nothing compared to Studio tools.
Stick to regular, it's the best. |
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| 21 Oct 2017 06:16 AM |
| the only tool you should use as a builder is gap fill |
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Quasiduck
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| Joined: 28 Sep 2008 |
| Total Posts: 2437 |
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| 21 Oct 2017 06:17 AM |
@Sarcasmed
I disagree. Studio tools can only do so much. For example, before model scaling was a thing, people had to rely on model resize scripts/ or the plugin.
You'll just be limiting your build this way.
And recently, I've made this plugin which allows you to stretch models in one particular direction which isn't possible on Roblox. (Took 1500+ lines of code to do this though.)
https://www.roblox.com/library/1032987767/Model-Stretch-Rescale-Reflect-Shear-Plugin
e.g. Making builds wider without increasing height and length is essential to most 3D graphic-design programs. (Stretching)
However, this isn't possible with Studio tools alone and took me writing a whole dedicated module to do so.
Usually, you would have to re-position and stretch each individual part of your model to achieve this which takes extremely long for large models. |
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