ScoreNine
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| Joined: 01 Jul 2017 |
| Total Posts: 85 |
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| 10 Oct 2017 11:17 AM |
so basically only 1 player will get teleported to a map and i have no idea why.
for i = 1, #players do spawns = mapchosen.Spawns.Spawn local Torso = players[i].Character.Torso if Torso and spawns then teleportevent:FireAllClients(players[i].Character.Torso) players[i].Character.Torso.CFrame = CFrame.new(spawns.Position + Vector3.new(0,3,0))
If anyone knows a solution that would be great help :) |
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| 10 Oct 2017 11:19 AM |
Try to use :MoveTo() it's better..
Maybe that ...
teleportevent:FireClient(players[i]) |
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ScoreNine
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| Joined: 01 Jul 2017 |
| Total Posts: 85 |
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| 10 Oct 2017 11:20 AM |
| Ok ill give it a try thanks! |
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| 10 Oct 2017 11:20 AM |
for i = 1, #players do spawns = mapchosen.Spawns.Spawn local Torso = players[i].Character.Torso if Torso then teleportevent:FireClient(players[i].Character) players[i].Character:MoveTo(Vector3.new(spawns.Position + Vector3.new(0,3,0))) = |
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| 10 Oct 2017 11:21 AM |
Oops
teleportevent:FireClient(players[i]) |
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ScoreNine
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| Joined: 01 Jul 2017 |
| Total Posts: 85 |
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| 10 Oct 2017 11:26 AM |
| Hm still seems to only teleport one player |
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| 10 Oct 2017 11:28 AM |
| Can you show me your full script? |
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Aeroprop
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| Joined: 28 Aug 2017 |
| Total Posts: 297 |
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| 10 Oct 2017 11:40 AM |
Just use
for _, v in pairs(game.Players:GetPlayers()) do
v.Character:MoveTo(game.Workspace.spawnpointpart.Position)
end |
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