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Re: Need some ideas for my bot.

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Kederath is not online. Kederath
Joined: 07 Aug 2015
Total Posts: 55
10 Oct 2017 09:28 AM
Basically, I've got a pet project I've been doing for a year or so.

It's a script running on a separate computer than inputs keystrokes like a "real user", allowing the script to control a player account in-game.

For the last year or so, I've just made "personality scripts", as I like to call them, that gives it simple commands on where to run and what to do. It's helped immensely with recruiting for my group.

Decided to revive the project and basically made a script that randomizes a series of actions as follows; random movement direction, random sentence to chat picked from an array of strings, randomizes animation, and uses a random gear from his backpack.

I've got a video I took today if you wanna see it running.

My dilemma is that I'm fresh out of ideas to integrate into it.

Keep in mind that it relies on not being able to read in-game values. This isn't an exploit. That's exactly why I chose this method when I started the project.
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mattscy is online. mattscy
Joined: 06 May 2011
Total Posts: 1079
10 Oct 2017 09:31 AM
make it jump on everyones head because we all know how much we love that




(yes i know that would require in game values its a joke but dont ever try do this or ill hunt you down)
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Kederath is not online. Kederath
Joined: 07 Aug 2015
Total Posts: 55
10 Oct 2017 09:32 AM
We both know I would do that if it could.
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mattscy is online. mattscy
Joined: 06 May 2011
Total Posts: 1079
10 Oct 2017 09:34 AM
I mean technically you could do some crazy pixel detection stuff where you look out for text on the screen that looks like a username and moves the player towards it
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Kederath is not online. Kederath
Joined: 07 Aug 2015
Total Posts: 55
10 Oct 2017 09:34 AM
https://www.youtube.com/watch?v=4QQHDqOhdsQ

Here's a video if you wanna take a peek.
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Kederath is not online. Kederath
Joined: 07 Aug 2015
Total Posts: 55
10 Oct 2017 01:20 PM
b1
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iiNemo is online. iiNemo
Joined: 22 Jul 2013
Total Posts: 2380
10 Oct 2017 01:24 PM
Tbh all your thing is really doing is making it walk to a certain location, play a gear, chat the same stuff then walk back. Theres no way you've been working on this for a year..
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GNUnotUNIX is not online. GNUnotUNIX
Joined: 05 Feb 2012
Total Posts: 15171
10 Oct 2017 01:25 PM
I haven't tried yet but it shouldn't be /that/ difficult, just really tedious.
Just scan your memory and find the position of the players, after that come up with a good algorithm to jump on players heads and done.
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Kederath is not online. Kederath
Joined: 07 Aug 2015
Total Posts: 55
10 Oct 2017 01:27 PM
No, not quite.. I worked on it for a month. Got it to walk places and do stuff.

Decided to revamp it and give it a pool of actions to randomly choose from to give it more of a "real player" feel, rather than a robot programmed to do a series of tasks.



Also, unix, let's collab and see if we can get it to do that.
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helloburp is not online. helloburp
Joined: 26 Aug 2011
Total Posts: 14376
10 Oct 2017 01:31 PM
Set up a dictionary for reciting song lyrics
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GNUnotUNIX is not online. GNUnotUNIX
Joined: 05 Feb 2012
Total Posts: 15171
10 Oct 2017 01:31 PM
I'm sorry but I'm afraid I won't have the time to do it.
I did send you a PM though with some directions on how to do it.
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