Tinfold
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| Joined: 11 May 2010 |
| Total Posts: 1435 |
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| 09 Oct 2017 09:58 PM |
| I've narrowed down an issue in my game's compatibility with my Samsung Galaxy S5 to the cloning of sounds. Apparently, when you clone a couple of sounds to the playergui on an FE game when an event fires, the game crashes. So far this seems to only be on Samsung Galaxy S5. It works on all other devices and all other mobile devices I've had people test. Please look into this issue. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 10 Oct 2017 01:56 AM |
| Are you using wait() in between your Play() commands? Maybe your phone is not high enough specs to run more than a few lines of code in one microsecond? |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 10 Oct 2017 01:57 AM |
| Just an idea, it could be something deeper I don't know just trying to be helpful. |
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Skylake_X
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| Joined: 16 Jul 2014 |
| Total Posts: 275 |
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| 10 Oct 2017 02:28 AM |
is your phone turned on
R$83 |
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Tinfold
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| Joined: 11 May 2010 |
| Total Posts: 1435 |
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| 10 Oct 2017 08:00 PM |
| There is no wait(). In most cases, it's only two sounds. I guess my phone can't handle two sounds and has worse specs than an IPod. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 10 Oct 2017 08:34 PM |
| I meant put a wait() in between them?? Just try it. |
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