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| 09 Oct 2017 03:57 AM |
game.Server Storage.Camera:Clone().Parent = plr:wait For Child("Player Scripts") --situation for normal script: player scripts is not a valid member of players. guagiguagua --situation for local script: server storage is not a valid member of data model
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| 09 Oct 2017 04:05 AM |
1. plr:WaitForChild("PlayerScripts")
2. LocalScripts cannot access ServerStorage. It's called ServerStorage for a reason you know. You store models / objects you don't want the client to be able to grab. Put the camera inside of ReplicatedStorage (aka Replicated to the client) so the LocalScript can grab it. |
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| 09 Oct 2017 05:19 PM |
| ok, ill test it out, thank you |
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