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| 07 Oct 2017 09:44 AM |
| How to make the camera to follow the brick and also follow where the brick is looking at. I have tried experimenting the camera types and none of them have fit my goal... except "ATTACH" it does have a little function that i want to but you can still zoom out to it and you can move the camera up and down which i dont want to i just want it to be fixed on the part and then the camera follows where the part is looking at like its angle. |
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Hazania
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| Joined: 04 Jun 2010 |
| Total Posts: 1344 |
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| 07 Oct 2017 09:46 AM |
Easiest thing to do is change cameratype to scriptable and then do this
game:GetService("RunService").RenderStepped:Connect(function() cam.CFrame = CFrame.new(position of camera, point to look at) end) |
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| 07 Oct 2017 09:47 AM |
Isn't it just changing the camera subject?
error("you exist") |
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