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Re: Why you must put a psscode in your Remote Event

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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:12 PM
When making a remote event without a psscode you are endangering your entire game. This is why exploiters can manipulate the server that is filtering enabled. Exploiters use remote events that YOU created to manipulate the server.

NOTE : Filtering Enabled doesn't affect exploiters firing a remote event

The only way to avoid exploiters from abusing your remote event is to create a pscode,
Like this:

game.Workspace.GetMoney.OnServerEvent:connect(function(player, psscode, money)
if psscode == "asdfgh" then
player.leaderstats.Money.Value = player.leaderstats.Money.Value+money
else
player:Kick("stop exploiting :D")
end
end)
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chimmihc is not online. chimmihc
Joined: 01 Sep 2014
Total Posts: 17143
06 Oct 2017 11:19 PM
Wrong.
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gryphunk2 is online. gryphunk2
Joined: 04 Mar 2013
Total Posts: 10872
06 Oct 2017 11:20 PM
no
the script won't exist on the server and the server wont even receive the message


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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:22 PM
Are you guys nuts, exploiters can inject lua or lua c code in a game server using their little programs
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gryphunk2 is online. gryphunk2
Joined: 04 Mar 2013
Total Posts: 10872
06 Oct 2017 11:24 PM
no they can't
youd literally have to hack into roblox's servers to inject scripts on the server side
not even rc7 can do that


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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:28 PM
dude LOCAL bro LOCAL

Do you even know how Remote Events work?

Remote Events are used to connect a Server Side Script and a Local Script together

Local Script: game.ReplicatedStorage.Event:FireServer()

Server Sided Script: game.ReplicatedStorage.Event.OnServerEvent
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:30 PM
When players inject code in to the game and is Filtering Enabled
The server will treat it as a Local not Server Sided
That means the code has the power to fire a server event
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bowypenguino is online. bowypenguino
Joined: 18 Sep 2011
Total Posts: 500
06 Oct 2017 11:31 PM
well yes, but no
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33123123a33312312 is not online. 33123123a33312312
Joined: 29 Apr 2017
Total Posts: 15
06 Oct 2017 11:32 PM
Exploiters can see any arguments you pass to a RemoteEvent when you fire it. This is useless.
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:34 PM
BRUH UR USING AN IF STATEMENT
THE SERVER WONT RETURN THE VALUE YOU NEED TO TYPE BUT THEY WILL JUST RETURN THE CLASS
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DeathsLASTwords is not online. DeathsLASTwords
Joined: 28 Jan 2012
Total Posts: 2701
06 Oct 2017 11:35 PM
you are wrong and this is a stupid thread
you are not funny
you are not trolling

you are wasting your time
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SinisterMemories is not online. SinisterMemories
Joined: 21 Mar 2013
Total Posts: 4892
06 Oct 2017 11:35 PM
you can always just make a randomized string that is 128 characters long and if its been used before don't use it again in this server, will prevent them hardcoding it in easily


attempt to index global 'soul' (a nil value)
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Beartikal is online. Beartikal
Joined: 16 Jan 2012
Total Posts: 275
06 Oct 2017 11:35 PM
Yes, what 33123 said. Exploiters can read ANY code in a localscript. Including any "secret" codes. If you make any game and want it to be REALLY secure, just hold ALL STATS on the SERVER.


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WoolHat is online. WoolHat
Joined: 19 May 2013
Total Posts: 1873
06 Oct 2017 11:36 PM
*exploiter reading local scripts* "oh, looks like I need to add a ############# string as the third argument for this remote event. there we go" what exactly does this ######## do besides add a 20 second annoyance?
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:38 PM
Lol bro

Put the OnServerEvent on a Server Sided Script NOT local
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:39 PM
Btw Exploiters can't read Server Sided Script only Local Script
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Laedere is online. Laedere
Joined: 17 Jun 2013
Total Posts: 23601
06 Oct 2017 11:39 PM
So what happens when the exploiter looks at the arguments sent in the localscript?
This doesn't work.


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33123123a33312312 is not online. 33123123a33312312
Joined: 29 Apr 2017
Total Posts: 15
06 Oct 2017 11:40 PM
That "randomized" string will be determined by a function that can would be stored in a localscript, which can be viewed from the client.
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:41 PM
I MEAN NO
THE EXPLOITER CAN'T READ BOTH LOCAL AND SERVER SIDED
BECAUSE

WHEN I TRIED EXPLOTING IN A explorer script. I SAW THE LOCAL SCRIPT BUT I CANT READ THE CODE
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bowypenguino is online. bowypenguino
Joined: 18 Sep 2011
Total Posts: 500
06 Oct 2017 11:42 PM
He means opposed to

game.ReplicatedStorage['ThisRemoteEventHandlesMoneyIncrease']:FireServer(50000000)

doing

game.ReplicatedStorage['ThisRemoteEventHandlesMoneyIncrease']:FireServer('security',500)

it would prevent some exploiters but not if they have a script to view the arguments fired.
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Laedere is online. Laedere
Joined: 17 Jun 2013
Total Posts: 23601
06 Oct 2017 11:42 PM
"THE EXPLOITER CAN'T READ BOTH LOCAL AND SERVER SIDED"

actually they can read localscripts and modulescripts


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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:43 PM
Did you read the last one? :D I tried exploiting with an explorer script but I can't read the damn code
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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:44 PM
Only Server Sided Script can view the Source property of a local script
A Local Script can't do anything with another local script
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Laedere is online. Laedere
Joined: 17 Jun 2013
Total Posts: 23601
06 Oct 2017 11:49 PM
publish this to a place with a random code and i'll prove to you that it doesnt work


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FleetyPix is online. FleetyPix
Joined: 14 Jan 2017
Total Posts: 45
06 Oct 2017 11:52 PM
btw to shut u up read this
scriptinghelpers (.) org/questions/10293/how-do-i-view-a-scripts-source-code
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