generic image
Processing...
  • Games
  • Catalog
  • Develop
  • Robux
  • Search in Players
  • Search in Games
  • Search in Catalog
  • Search in Groups
  • Search in Library
  • Log In
  • Sign Up
  • Games
  • Catalog
  • Develop
  • Robux
   
ROBLOX Forum » Game Creation and Development » Scripters
Home Search
 

Re: flicking ImageLabels and Decals, help!

Previous Thread :: Next Thread 
JoeRaptorisBack is not online. JoeRaptorisBack
Joined: 03 Apr 2017
Total Posts: 287
04 Oct 2017 09:53 PM
So I made a gif player right? With PreloadAsync, but my problem is even though the script preloads the images or decals for the gif, the script updates the imageLabel incorrectly.

So to make it easier to understand, imagine watching an old school 1930's talkie and the video would constantly flicker like lights, instead of giving the viewer a nice smooth 60fps. To make it, even more, easier to understand, the gif player is just not smoothly playing the gif like how I intended.

I BECKON FOR ASSISTANCE, PLEASE COME AT ONCE!
Report Abuse
JeanBoulogne is not online. JeanBoulogne
Joined: 25 Aug 2017
Total Posts: 212
04 Oct 2017 10:05 PM
I thought about building something like that.
You could just put all decals on the part and change the transperancy of the decals in order.
So you could even make a fade in fade out if needet.
Report Abuse
JeanBoulogne is not online. JeanBoulogne
Joined: 25 Aug 2017
Total Posts: 212
04 Oct 2017 10:09 PM
btw going for 60fps isn't necessary.
a film runs at 24 - 25 fps.
60 fps is usefull for games because when you look around more fps means a smoother transition.

but on a screen you can get away with as low as 12 fps.
Report Abuse
JeanBoulogne is not online. JeanBoulogne
Joined: 25 Aug 2017
Total Posts: 212
04 Oct 2017 10:13 PM
one more thing why a lower framerate would be better is if you go with a highframerate and its out of sync with roblox own fps then you can get all sort of strange flickering and artifacts.

Its like filming an old cathode ray tube TV.
Report Abuse
JoeRaptorisBack is not online. JoeRaptorisBack
Joined: 03 Apr 2017
Total Posts: 287
04 Oct 2017 11:46 PM
Well the thing is that I know this can be fixed without an alternative. I need someone to help me solve my problem head on.

My only problem is that the gif constantly flickers, even when ran at 15 fps for example.
Report Abuse
JeanBoulogne is not online. JeanBoulogne
Joined: 25 Aug 2017
Total Posts: 212
05 Oct 2017 12:18 AM
I am interrested in builing a Gif player myself you can add me and i ll share my findings with you.
Report Abuse
szkiller_dev is not online. szkiller_dev
Joined: 07 Oct 2016
Total Posts: 3572
05 Oct 2017 03:14 AM
maybe use heartbeat or renderstepped ?



Lua is my moon, Java is my coffee, Pascal is my dad, C++ is my grade, Ruby is my jewelry, php is my site 😎😎😎
Report Abuse
TheCoderOfLua is not online. TheCoderOfLua
Joined: 12 Apr 2016
Total Posts: 1599
05 Oct 2017 03:18 AM
the problem is preload makes it faster for them to laod. I suggest actually having each of them display, under a 0 transparency frame, so they may actually load, if that makes any sense. Then when you need to use them, they will be ready.
Report Abuse
Previous Thread :: Next Thread 
Page 1 of 1
 
 
ROBLOX Forum » Game Creation and Development » Scripters
   
 
   
  • About Us
  • Jobs
  • Blog
  • Parents
  • Help
  • Terms
  • Privacy

©2017 Roblox Corporation. Roblox, the Roblox logo, Robux, Bloxy, and Powering Imagination are among our registered and unregistered trademarks in the U.S. and other countries.



Progress
Starting Roblox...
Connecting to Players...
R R

Roblox is now loading. Get ready to play!

R R

You're moments away from getting into the game!

Click here for help

Check Remember my choice and click Launch Application in the dialog box above to join games faster in the future!

Gameplay sponsored by:
Loading 0% - Starting game...
Get more with Builders Club! Join Builders Club
Choose Your Avatar
I have an account
generic image