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| 01 Oct 2017 05:09 PM |
Im making a game and I want different cars to drive by the street
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| 01 Oct 2017 05:10 PM |
self driving? u could give it a humanoid (lol) and use MoveTo
roblox.Forum["Let's Make A Deal"]:ClearAllChildren() |
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| 01 Oct 2017 05:30 PM |
hmmm I didnt think ab that.
Im trying to define a position and make it move to it but it wont >;(
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ez_street
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| Joined: 11 Jul 2013 |
| Total Posts: 364 |
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| 01 Oct 2017 05:32 PM |
| if you want to make it nice, use a body force and gyro, and make the wheels turn, and use the pathfinder service |
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| 01 Oct 2017 05:38 PM |
pos = game.workspace.Goal.Position game.workspace.Humanoid.X:Moveto(pos)
I named a block "x" and want it to go to the block "Goal" why wont it?????
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LaeMVP
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| Joined: 24 Jun 2013 |
| Total Posts: 4416 |
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| 01 Oct 2017 06:22 PM |
| MoveTo is a member of Humanoid not number |
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| 01 Oct 2017 07:01 PM |
| You can use moveto or ####### ##### ##### |
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EvanHolt
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| Joined: 06 Sep 2008 |
| Total Posts: 1264 |
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| 01 Oct 2017 07:05 PM |
Blegh, my experience with the pathfinding service is godawful. It finds paths on a 4x4 grid, and thus, any parts that aren't at least 4 studs thick typically go undetected.
[ After this tub and the next tub, there're only two tubs left! ] |
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| 01 Oct 2017 07:10 PM |
OK Im trying to get it to drive to a brick down the street maybe its too far
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