catgogo5
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| Joined: 08 Aug 2010 |
| Total Posts: 2661 |
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| 27 Sep 2017 12:14 PM |
https://www.roblox.com/games/357990249/Fire-Emblem-Paradigm-Ylisstol
Let me point out 8 things.
1. It's mostly derived of Free Models[the typical person might not notice much] which is to say, I have my own original design.
2. The name is of an old project, in fact... I plan to rename the project entirely, and base it off my own writing. (I believe in 'Show, don't Tell,' for my inspiration)
3. Not even half Complete.
4. The map will expand beyond just the town walls.
5. this will be part of a game, in which I would rather work on the landscaping by myself[no matter how horrible I can convert blocks into terrain]
6. I have too many ideas and map choices.
7. I did not have help, and will not accept help until far into the project.
8. This is the end of my explaining things. |
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fret13103
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| Joined: 15 Mar 2010 |
| Total Posts: 881 |
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| 27 Sep 2017 12:17 PM |
| Maybe don't charge 1000 Robux for people to look at an unfinished showcase with free models in it. |
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IZIXIZI
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| Joined: 04 Sep 2013 |
| Total Posts: 398 |
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| 27 Sep 2017 12:26 PM |
@fret13103
Agreed, you should never use free models. That will never make your game popular.
IZI - yeet. - thats nice. - IZI#7313 |
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catgogo5
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| Joined: 08 Aug 2010 |
| Total Posts: 2661 |
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| 27 Sep 2017 12:34 PM |
the price to play it was on my part, my bad.
... because I usually only put it up when I don't want anyone to play[and if they are rich/ignorant, or just too curious, they'll get to see]
in any case, I'll stick to free models, I most certainly don't need to be told that they're not useful, given the fact an original game cannot be defined by them[many popular games today still use them, albiet in moderation]
~ "I'm Spider-Man!" |
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IZIXIZI
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| Joined: 04 Sep 2013 |
| Total Posts: 398 |
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| 27 Sep 2017 12:42 PM |
Well, nope. Popular games get the models created by the DEVs of the game. Never seen a popular game with free models, not gonna lie I used to use free models when I started playing ROBLOX for like the first 3 months then I started creating them myself as using free models proves that you can't build and without trying you won't get success.
IZI - yeet. - thats nice. - IZI#7313 |
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catgogo5
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| Joined: 08 Aug 2010 |
| Total Posts: 2661 |
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| 27 Sep 2017 01:07 PM |
define 'trying.'
what you said about effort is contradictory.
"If you use free models--"
That's called objectifying, and you cannot define a good builder off this, some people build things better than they build others, stop classifying builders as 'objectively' bad when they aren't good in a certain area.
It takes effort, true and genuine effort to make a good game, it takes effort to POSITION every single thing, ALIGN every single part, and keep the place consistent throughout development.
It takes 'NO' effort to place, say, a chair, and calling that 'something.'
that's the thing though, people mistake their ignorance for wisdom, and they define and classify certain people off their lacking traits, but not adding their 'honed/dominant' skills into their assessment.
I didn't come to say I made it all 100% by hand, are you bloody mad? I did come, however, to say I made it. not who did what, why, or how. and I did it 'well.'
~ "I'm Spider-Man!" |
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IZIXIZI
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| Joined: 04 Sep 2013 |
| Total Posts: 398 |
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| 27 Sep 2017 04:28 PM |
whatever you be you. i dont suggest using free models, though.
IZI - yeet. - thats nice. - IZI#7313 |
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