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Re: I Have Given Up on Roblox
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| 23 Sep 2017 07:09 PM |
I joined Roblox in 2010, and in the years since, I have seen a lot of changes to the site. Some were good (in-game friend requests), and some were bad (removing Tix). This year, however, some of the changes done to the site along with some other contributing factors are driving me away from the site. The first is some of Roblox's updates, particularly updates that were released after 2014. Another is Roblox's changes to its currency system. A third is Roblox on Xbox One. The fourth issue is the rampant hacking problems that has pervaded some games.
Some of Roblox's updates that were designed to improve a player's experience has really hurt it. One of these was removing the Tix system. For newcomers to Roblox, Tix was a form of currency that had less value than Robux, but was available to be won and was used to purchase some items. Tix was also awarded for logging in daily and if people visited one's game (called the Place Traffic Award). Tix was removed in April 2016. In a blog post on March 15, 2016, Roblox stated its reasons were to simplify the user experience and to take away the incentive for people to create alternative accounts to farm Tix. While these reasons seem acceptable, I have my suspicions. Microtransactions, or purchases that can be made in-game, only allowed the purchase of items with Robux. People can make Robux by selling items and through trading, but they can also be obtained through buying them with real money or as a benefit of being a Builder's Club member. I suspect that Roblox also removed the Tix currency to have more users (remember Roblox's target age: about 7-16 years old kids and adolescents who may not be old enough to remember gaming before microtransactions became popular and/or those with parents who spoil their children and/or let the video games do the parenting) purchase robux with real money or through Builder's Club memberships. At the end of the day, Roblox is a business driven by profits as just about any for-profit business is. (I have never purchased anything with real money in Roblox, and I seldom do for items inside of computer games, especially microtransactions.)
The next problem somewhat ties to Roblox's currency system. A few years ago, Roblox was introduced Xbox One as a free game. A person with an Xbox One could download the game and play online with his or her friends. One could make a new profile or play with his or her profile if he or she already had one. Unfortunately, only a small list of games were available on Xbox One, including a freeze tag game that seemed like a copy of TwoShue's Freeze Tag. Upon the launch of Roblox on Xbox One, Robux on Xbox One was made separately from Robux on PC and mobile devices. One could not use the same Robux that he or she had on PC on an Xbox one. With the limited game list and the separate Robux, one can make the case that playing Roblox on his or her tablet or smartphone would give that person a better experience than playing it on his or her Xbox One.
The next problem is a recent change. That was Roblox's changes to how it lists servers on a game. Until July of this year, server lists in games listed how many players were in each server of that game. A player could use the list to enter a game that is near full or near empty, or one that was half-full if he or she wished. One could also select a server if another one had been hacked. After the July update, that feature was taken away. In its place are servers that will display if one has a friend playing in that server. Without this feature, a user will not be able to see the number of people are in a server before joining unless that user has a friend in that server. That person may also have a hard time avoiding hacked servers. One can also avoid hacked servers by purchasing private servers. However, obtaining a private server requires the purchase of a monthly subscription that auto-renews unless the subscription is canceled. Older games will not have this feature available.
The final problem, and the biggest problem of all, is the hacking of servers. Hacking is unfortunately a problem in today's world, but it has really become an issue on Roblox. In-game reporting is a good in-game feature to have, but how effective is it? People who decide to hack older, less protected games may be able to do with ease. The reporting system does not seem to work all the time, for various reasons. One might be that there are not so many moderators working for Roblox. Those moderators may be have to deal with illegitimate reports, or reports that were submitted for the wrong reasons (e.g. a person reports because another person killed his or her character in a fighting game). A few once-popular games that are subjected to hacking are Robloxity and TwoShue's Freeze Tag. Hacking has ranged from killing players in non-fighting games, to improving walkspeed, to infinite jumping, and even completely changing how the game looked. The most egregious example that I have come across is a server resembling an area from Third Reich Germany, with visible swastikas.
Roblox has done well at promoting its brand through toys, livestreaming, etc. However, the user experience has worsened from changes by developers to games becoming places where dangerous, hurtful, and malicious content can appear. I am leaving Roblox, possibly for good, except to interact with those who may respond to this post.
-Theheyman, a Seven-Year Roblox Veteran
Roblox's blog post about the end of Tix: https://blog.roblox.com/2016/03/saying-goodbye-to-tickets/
TwoShue's Freeze Tag: https://www.roblox.com/games/23061935/Freeze-Tag-Original
The Greenwood Town: https://www.roblox.com/games/16613936/Greenwood-Town |
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IcyTea
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| Joined: 01 Jun 2010 |
| Total Posts: 20411 |
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| 23 Sep 2017 07:11 PM |
tl;dr
And remember kids, D R I N K Y O U R C R A N B E R R Y J U I C E |
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| 23 Sep 2017 07:12 PM |
I joined Roblox in 2010, and in the years since, I have seen a lot of changes to the site. Some were good (in-game friend requests), and some were bad (removing Tix). This year, however, some of the changes done to the site along with some other contributing factors are driving me away from the site. The first is some of Roblox's updates, particularly updates that were released after 2014. Another is Roblox's changes to its currency system. A third is Roblox on Xbox One. The fourth issue is the rampant hacking problems that has pervaded some games.
Some of Roblox's updates that were designed to improve a player's experience has really hurt it. One of these was removing the Tix system. For newcomers to Roblox, Tix was a form of currency that had less value than Robux, but was available to be won and was used to purchase some items. Tix was also awarded for logging in daily and if people visited one's game (called the Place Traffic Award). Tix was removed in April 2016. In a blog post on March 15, 2016, Roblox stated its reasons were to simplify the user experience and to take away the incentive for people to create alternative accounts to farm Tix. While these reasons seem acceptable, I have my suspicions. Microtransactions, or purchases that can be made in-game, only allowed the purchase of items with Robux. People can make Robux by selling items and through trading, but they can also be obtained through buying them with real money or as a benefit of being a Builder's Club member. I suspect that Roblox also removed the Tix currency to have more users (remember Roblox's target age: about 7-16 years old kids and adolescents who may not be old enough to remember gaming before microtransactions became popular and/or those with parents who spoil their children and/or let the video games do the parenting) purchase robux with real money or through Builder's Club memberships. At the end of the day, Roblox is a business driven by profits as just about any for-profit business is. (I have never purchased anything with real money in Roblox, and I seldom do for items inside of computer games, especially microtransactions.)
The next problem somewhat ties to Roblox's currency system. A few years ago, Roblox was introduced Xbox One as a free game. A person with an Xbox One could download the game and play online with his or her friends. One could make a new profile or play with his or her profile if he or she already had one. Unfortunately, only a small list of games were available on Xbox One, including a freeze tag game that seemed like a copy of TwoShue's Freeze Tag. Upon the launch of Roblox on Xbox One, Robux on Xbox One was made separately from Robux on PC and mobile devices. One could not use the same Robux that he or she had on PC on an Xbox one. With the limited game list and the separate Robux, one can make the case that playing Roblox on his or her tablet or smartphone would give that person a better experience than playing it on his or her Xbox One.
The next problem is a recent change. That was Roblox's changes to how it lists servers on a game. Until July of this year, server lists in games listed how many players were in each server of that game. A player could use the list to enter a game that is near full or near empty, or one that was half-full if he or she wished. One could also select a server if another one had been hacked. After the July update, that feature was taken away. In its place are servers that will display if one has a friend playing in that server. Without this feature, a user will not be able to see the number of people are in a server before joining unless that user has a friend in that server. That person may also have a hard time avoiding hacked servers. One can also avoid hacked servers by purchasing private servers. However, obtaining a private server requires the purchase of a monthly subscription that auto-renews unless the subscription is canceled. Older games will not have this feature available.
The final problem, and the biggest problem of all, is the hacking of servers. Hacking is unfortunately a problem in today's world, but it has really become an issue on Roblox. In-game reporting is a good in-game feature to have, but how effective is it? People who decide to hack older, less protected games may be able to do with ease. The reporting system does not seem to work all the time, for various reasons. One might be that there are not so many moderators working for Roblox. Those moderators may be have to deal with illegitimate reports, or reports that were submitted for the wrong reasons (e.g. a person reports because another person killed his or her character in a fighting game). A few once-popular games that are subjected to hacking are Robloxity and TwoShue's Freeze Tag. Hacking has ranged from killing players in non-fighting games, to improving walkspeed, to infinite jumping, and even completely changing how the game looked. The most egregious example that I have come across is a server resembling an area from Third Reich Germany, with visible swastikas.
Roblox has done well at promoting its brand through toys, livestreaming, etc. However, the user experience has worsened from changes by developers to games becoming places where dangerous, hurtful, and malicious content can appear. I am leaving Roblox, possibly for good, except to interact with those who may respond to this post.
-Theheyman, a Seven-Year Roblox Veteran |
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Z_ahh
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| Joined: 22 Dec 2014 |
| Total Posts: 9692 |
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| 23 Sep 2017 07:26 PM |
| How long did that take you to type? |
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| 23 Sep 2017 09:54 PM |
| It took me over an hour, and probably around an hour and a half total after editing. I had to put some thought into the post, and I did not want to miss any important details. |
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| 23 Sep 2017 09:55 PM |
You wasted an entire hour you could actually use
Now I know why u gave up |
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| 23 Sep 2017 09:57 PM |
joined Roblox in 2010, and in the years since, I have seen a lot of changes to the site. Some were good (in-game friend requests), and some were bad (removing Tix). This year, however, some of the changes done to the site along with some other contributing factors are driving me away from the site. The first is some of Roblox's updates, particularly updates that were released after 2014. Another is Roblox's changes to its currency system. A third is Roblox on Xbox One. The fourth issue is the rampant hacking problems that has pervaded some games.
Some of Roblox's updates that were designed to improve a player's experience has really hurt it. One of these was removing the Tix system. For newcomers to Roblox, Tix was a form of currency that had less value than Robux, but was available to be won and was used to purchase some items. Tix was also awarded for logging in daily and if people visited one's game (called the Place Traffic Award). Tix was removed in April 2016. In a blog post on March 15, 2016, Roblox stated its reasons were to simplify the user experience and to take away the incentive for people to create alternative accounts to farm Tix. While these reasons seem acceptable, I have my suspicions. Microtransactions, or purchases that can be made in-game, only allowed the purchase of items with Robux. People can make Robux by selling items and through trading, but they can also be obtained through buying them with real money or as a benefit of being a Builder's Club member. I suspect that Roblox also removed the Tix currency to have more users (remember Roblox's target age: about 7-16 years old kids and adolescents who may not be old enough to remember gaming before microtransactions became popular and/or those with parents who spoil their children and/or let the video games do the parenting) purchase robux with real money or through Builder's Club memberships. At the end of the day, Roblox is a business driven by profits as just about any for-profit business is. (I have never purchased anything with real money in Roblox, and I seldom do for items inside of computer games, especially microtransactions.)
The next problem somewhat ties to Roblox's currency system. A few years ago, Roblox was introduced Xbox One as a free game. A person with an Xbox One could download the game and play online with his or her friends. One could make a new profile or play with his or her profile if he or she already had one. Unfortunately, only a small list of games were available on Xbox One, including a freeze tag game that seemed like a copy of TwoShue's Freeze Tag. Upon the launch of Roblox on Xbox One, Robux on Xbox One was made separately from Robux on PC and mobile devices. One could not use the same Robux that he or she had on PC on an Xbox one. With the limited game list and the separate Robux, one can make the case that playing Roblox on his or her tablet or smartphone would give that person a better experience than playing it on his or her Xbox One.
The next problem is a recent change. That was Roblox's changes to how it lists servers on a game. Until July of this year, server lists in games listed how many players were in each server of that game. A player could use the list to enter a game that is near full or near empty, or one that was half-full if he or she wished. One could also select a server if another one had been hacked. After the July update, that feature was taken away. In its place are servers that will display if one has a friend playing in that server. Without this feature, a user will not be able to see the number of people are in a server before joining unless that user has a friend in that server. That person may also have a hard time avoiding hacked servers. One can also avoid hacked servers by purchasing private servers. However, obtaining a private server requires the purchase of a monthly subscription that auto-renews unless the subscription is canceled. Older games will not have this feature available.
The final problem, and the biggest problem of all, is the hacking of servers. Hacking is unfortunately a problem in today's world, but it has really become an issue on Roblox. In-game reporting is a good in-game feature to have, but how effective is it? People who decide to hack older, less protected games may be able to do with ease. The reporting system does not seem to work all the time, for various reasons. One might be that there are not so many moderators working for Roblox. Those moderators may be have to deal with illegitimate reports, or reports that were submitted for the wrong reasons (e.g. a person reports because another person killed his or her character in a fighting game). A few once-popular games that are subjected to hacking are Robloxity and TwoShue's Freeze Tag. Hacking has ranged from killing players in non-fighting games, to improving walkspeed, to infinite jumping, and even completely changing how the game looked. The most egregious example that I have come across is a server resembling an area from Third Reich Germany, with visible swastikas.
Roblox has done well at promoting its brand through toys, livestreaming, etc. However, the user experience has worsened from changes by developers to games becoming places where dangerous, hurtful, and malicious content can appear. I am leaving Roblox, possibly for good, except to interact with those who may respond to this post.
-Theheyman, a Seven-Year Roblox Veteran
Roblox's blog post about the end of Tix: https://blog.roblox.com/2016/03/saying-goodbye-to-tickets/
TwoShue's Freeze Tag: https://www.roblox.com/games/23061935/Freeze-Tag-Original
The Greenwood Town: https://www.roblox.com/games/16613936/Greenwood-Town
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| 23 Sep 2017 09:59 PM |
It's sad to see another person go. Even though I didn't know you personally, I imagine ROBLOX has been a huge part of your life as it has been with mine. Fairwell, theheyman.
YOU CAN'T WALK AWAY FROM A K-22 PAPER JAM, YOU MUST BE OUTTA YO MIND SON! |
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| 23 Sep 2017 11:45 PM |
good job ur a copypasta
sluccy sluccy one dorrar |
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| 23 Sep 2017 11:46 PM |
Not PG'ed everybody!
This is a link, I want YOU to click it! https://forum.roblox.com/Forum/ShowPost.aspx?PostID=224808339 |
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| 23 Sep 2017 11:47 PM |
| Lol stay for ##### ##### adopy me and meeet denis And thhats how i cbecame the prince of a town named Belair |
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JanMAXX
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| Joined: 04 Feb 2017 |
| Total Posts: 1449 |
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| 23 Sep 2017 11:49 PM |
TL;DR
Roblox is getting worse because of bad updates, but I still stick to it because of good graphics.
But hacking is the worse problem, and even bad updates are worse.
Here from S&I, now RN&Der. |
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| 23 Sep 2017 11:49 PM |
see you tomorrow
put the screw in ya | "wait i boho eat watermelon" |
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| 23 Sep 2017 11:50 PM |
| i respect people that actually put effort into their posts. good job |
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nint_endo
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| Joined: 12 Jun 2012 |
| Total Posts: 12177 |
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| 23 Sep 2017 11:51 PM |
goodbye friend
R+://275062883 |
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JanMAXX
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| Joined: 04 Feb 2017 |
| Total Posts: 1449 |
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| 23 Sep 2017 11:58 PM |
I'll put respect to people who quit roblox for good.
But I have no intention to quit roblox, albeit bad updates and events.
Still Roblox is getting worse and worse. I expect the community to be nice and fair, but isn't now. I hope roblox would be better anytime soon.
Here from S&I, now RN&Der. |
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| 24 Sep 2017 12:03 AM |
joined Roblox in 2010, and in the years since, I have seen a lot of changes to the site. Some were good (in-game friend requests), and some were bad (removing Tix). This year, however, some of the changes done to the site along with some other contributing factors are driving me away from the site. The first is some of Roblox's updates, particularly updates that were released after 2014. Another is Roblox's changes to its currency system. A third is Roblox on Xbox One. The fourth issue is the rampant hacking problems that has pervaded some games.
Some of Roblox's updates that were designed to improve a player's experience has really hurt it. One of these was removing the Tix system. For newcomers to Roblox, Tix was a form of currency that had less value than Robux, but was available to be won and was used to purchase some items. Tix was also awarded for logging in daily and if people visited one's game (called the Place Traffic Award). Tix was removed in April 2016. In a blog post on March 15, 2016, Roblox stated its reasons were to simplify the user experience and to take away the incentive for people to create alternative accounts to farm Tix. While these reasons seem acceptable, I have my suspicions. Microtransactions, or purchases that can be made in-game, only allowed the purchase of items with Robux. People can make Robux by selling items and through trading, but they can also be obtained through buying them with real money or as a benefit of being a Builder's Club member. I suspect that Roblox also removed the Tix currency to have more users (remember Roblox's target age: about 7-16 years old kids and adolescents who may not be old enough to remember gaming before microtransactions became popular and/or those with parents who spoil their children and/or let the video games do the parenting) purchase robux with real money or through Builder's Club memberships. At the end of the day, Roblox is a business driven by profits as just about any for-profit business is. (I have never purchased anything with real money in Roblox, and I seldom do for items inside of computer games, especially microtransactions.)
The next problem somewhat ties to Roblox's currency system. A few years ago, Roblox was introduced Xbox One as a free game. A person with an Xbox One could download the game and play online with his or her friends. One could make a new profile or play with his or her profile if he or she already had one. Unfortunately, only a small list of games were available on Xbox One, including a freeze tag game that seemed like a copy of TwoShue's Freeze Tag. Upon the launch of Roblox on Xbox One, Robux on Xbox One was made separately from Robux on PC and mobile devices. One could not use the same Robux that he or she had on PC on an Xbox one. With the limited game list and the separate Robux, one can make the case that playing Roblox on his or her tablet or smartphone would give that person a better experience than playing it on his or her Xbox One.
The next problem is a recent change. That was Roblox's changes to how it lists servers on a game. Until July of this year, server lists in games listed how many players were in each server of that game. A player could use the list to enter a game that is near full or near empty, or one that was half-full if he or she wished. One could also select a server if another one had been hacked. After the July update, that feature was taken away. In its place are servers that will display if one has a friend playing in that server. Without this feature, a user will not be able to see the number of people are in a server before joining unless that user has a friend in that server. That person may also have a hard time avoiding hacked servers. One can also avoid hacked servers by purchasing private servers. However, obtaining a private server requires the purchase of a monthly subscription that auto-renews unless the subscription is canceled. Older games will not have this feature available.
The final problem, and the biggest problem of all, is the hacking of servers. Hacking is unfortunately a problem in today's world, but it has really become an issue on Roblox. In-game reporting is a good in-game feature to have, but how effective is it? People who decide to hack older, less protected games may be able to do with ease. The reporting system does not seem to work all the time, for various reasons. One might be that there are not so many moderators working for Roblox. Those moderators may be have to deal with illegitimate reports, or reports that were submitted for the wrong reasons (e.g. a person reports because another person killed his or her character in a fighting game). A few once-popular games that are subjected to hacking are Robloxity and TwoShue's Freeze Tag. Hacking has ranged from killing players in non-fighting games, to improving walkspeed, to infinite jumping, and even completely changing how the game looked. The most egregious example that I have come across is a server resembling an area from Third Reich Germany, with visible swastikas.
Roblox has done well at promoting its brand through toys, livestreaming, etc. However, the user experience has worsened from changes by developers to games becoming places where dangerous, hurtful, and malicious content can appear. I am leaving Roblox, possibly for good, except to interact with those who may respond to this post.
-Theheyman, a Seven-Year Roblox Veteran
- me, quoting the quote from the seven- year Roblox veteran |
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