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ROBLOX Forum » Game Creation and Development » Scripters
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Need some scripts made

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LouieBagz is not online. LouieBagz
Joined: 17 Nov 2007
Total Posts: 102
19 Sep 2017 07:05 PM
In need of a working health bar script, kill for money script and a leaderboard, can someone please help


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EagleFireClaw is not online. EagleFireClaw
Joined: 27 Dec 2014
Total Posts: 498
19 Sep 2017 07:08 PM
https://forum.roblox.com/Forum/ShowPost.aspx?PostID=222340785


roblox.Forum["Let's Make A Deal"]:ClearAllChildren()
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TheIcyJake is not online. TheIcyJake
Joined: 26 Feb 2012
Total Posts: 335
19 Sep 2017 07:30 PM
game.Players.PlayerAdded:connect(function(player)
stats = Instance.new("Folder", player)
stats.Name = "leaderstats"

intExample = Instance.new("IntValue", stats)
intExample.Name = "Integer"
intExample.Value = 0

stringExample = Instance.new("StringValue", stats)
stringExample.Name = "String"
stringExample.Value = "Text"

boolExample = Instance.new("BoolValue", stats)
boolExample.Name = "Boolean"
boolExample.Value = true
end)

This leader-board script should work. Too lazy to make the other one.
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evilninja77 is not online. evilninja77
Joined: 06 Jun 2013
Total Posts: 61
19 Sep 2017 07:46 PM
i can help you with the money scripts and the leaderboards


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LouieBagz is not online. LouieBagz
Joined: 17 Nov 2007
Total Posts: 102
19 Sep 2017 07:51 PM
that would be cool help me plz lmao


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Iceladen is not online. Iceladen
Joined: 08 Feb 2009
Total Posts: 6177
19 Sep 2017 08:06 PM
PG
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Tacobell158 is not online. Tacobell158
Joined: 27 May 2016
Total Posts: 220
19 Sep 2017 08:21 PM
A kill for money script is something that I struggled with.
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Tacobell158 is not online. Tacobell158
Joined: 27 May 2016
Total Posts: 220
19 Sep 2017 08:33 PM
I will give you the script that worked for me.:)
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Tacobell158 is not online. Tacobell158
Joined: 27 May 2016
Total Posts: 220
19 Sep 2017 09:06 PM


stands = {}
CTF_mode = false
local players = game.Players.LocalPlayer

function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")

if stats ~= nil then

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)

end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("XP")

if killer ~= player then
--local Level = stats:findFirstChild("Level")
kills.Value = kills.Value + 50

-


--if kills.Value >= Level.Value*150 then ----- this function occours happens if the Level's Value is greater or equal to this 15 ([Note]: Change 150 to the max XP)


--Level.Value = Level.Value+ 1
--kills.Value = 0
--end



else
kills.Value = kills.Value - 5

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i e end
end

function ho###################or i=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
d)
d)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else


local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local level = Instance.new("IntValue")
level.Name = "Level"
level.Value = 1

local kills = Instance.new("IntValue")
kills.Name = "XP"
kills.Value = 0



level.Parent = stats
kills.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do

if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return e caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
##################
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)red)



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EagleFireClaw is not online. EagleFireClaw
Joined: 27 Dec 2014
Total Posts: 498
19 Sep 2017 09:07 PM
^why


roblox.Forum["Let's Make A Deal"]:ClearAllChildren()
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Tacobell158 is not online. Tacobell158
Joined: 27 May 2016
Total Posts: 220
19 Sep 2017 09:08 PM


stands = {}
CTF_mode = false
local players = game.Players.LocalPlayer

function onHumanoidDied(humanoid, player)
local stats = player:findFirstChild("leaderstats")

if stats ~= nil then

-- do short dance to try and find the killer

local killer = getKillerOfHumanoidIfStillInGame(humanoid)

handleKillCount(humanoid, player)

end
end

function onPlayerRespawn(property, player)
-- need to connect to new humanoid

if property == "Character" and player.Character ~= nil then
local humanoid = player.Character.Humanoid
local p = player
local h = humanoid
humanoid.Died:connect(function() onHumanoidDied(h, p) end )
end
end

function getKillerOfHumanoidIfStillInGame(humanoid)
-- returns the player object that killed this humanoid
-- returns nil if the killer is no longer in the game

-- check for kill tag on humanoid - may be more than one - todo: deal with this
local tag = humanoid:findFirstChild("creator")

-- find player with name on tag
if tag ~= nil then

local killer = tag.Value
if killer.Parent ~= nil then -- killer still in game
return killer
end
end

return nil
end

function handleKillCount(humanoid, player)
local killer = getKillerOfHumanoidIfStillInGame(humanoid)
if killer ~= nil then
local stats = killer:findFirstChild("leaderstats")
if stats ~= nil then
local kills = stats:findFirstChild("XP")

if killer ~= player then
--local Level = stats:findFirstChild("Level")
kills.Value = kills.Value + 50

-


--if kills.Value >= Level.Value*150 then ----- this function occours happens if the Level's Value is greater or equal to this 15 ([Note]: Change 150 to the max XP)


--Level.Value = Level.Value+ 1
--kills.Value = 0
--end



else
kills.Value = kills.Value - 5

end
end
end
end


-----------------------------------------------



function findAllFlagStands(root)
local c = root:children()
for i=1,#c do
if (c[i].className == "Model" or c[i].className == "Part") then
findAllFlagStands(c[i])
end
if (c[i].className == "FlagStand") then
table.insert(stands, c[i e eend

function ho#######################=1,#stands do
stands[i].FlagCaptured:connect(onCaptureScored)
d)
d)
d)
end
end

function onPlayerEntered(newPlayer)

if CTF_mode == true then

local stats = Instance.new("IntValue")
stats.Name = "leaderstats"

local captures = Instance.new("IntValue")
captures.Name = "Captures"
captures.Value = 0


captures.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do
if newPlayer.Character ~= nil then break end
wait(5)
end

stats.Parent = newPlayer

else


local stats = Instance.new("IntValue")
stats.Name = "leaderstats"
local level = Instance.new("IntValue")
level.Name = "Level"
level.Value = 1

local kills = Instance.new("IntValue")
kills.Name = "XP"
kills.Value = 0



level.Parent = stats
kills.Parent = stats

-- VERY UGLY HACK
-- Will this leak threads?
-- Is the problem even what I think it is (player arrived before character)?
while true do

if newPlayer.Character ~= nil then break end
wait(5)
end

local humanoid = newPlayer.Character.Humanoid

humanoid.Died:connect(function() onHumanoidDied(humanoid, newPlayer) end )

-- start to listen for new humanoid
newPlayer.Changed:connect(function(property) onPlayerRespawn(property, newPlayer) end )


stats.Parent = newPlayer

end

end


function onCaptureScored(player)

local ls = player:findFirstChild("leaderstats")
if ls == nil then return end
local caps = ls:findFirstChild("Captures")
if caps == nil then return e caps.Value = caps.Value + 1

end


findAllFlagStands(game.Workspace)
##################
if (#stands > 0) then CTF_mode = true end
game.Players.ChildAdded:connect(onPlayerEntered)red)



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EagleFireClaw is not online. EagleFireClaw
Joined: 27 Dec 2014
Total Posts: 498
19 Sep 2017 09:09 PM
^why[2]


roblox.Forum["Let's Make A Deal"]:ClearAllChildren()
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