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Re: Neural network for strategy AI

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Ars_Technica is not online. Ars_Technica
Joined: 18 Jan 2017
Total Posts: 181
18 Sep 2017 10:56 AM
I've read about AI used in other games, and afaik most strategy games (like the Civilization series) use some neat math but do not use neural networks. In fact some people have claimed that parts of Civ's AI are purely procedural logic. If anyone here has experience with machine learning, do you think a neural network (once trained) would do better compared to traditional methods?
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BlackTrky is not online. BlackTrky
Joined: 10 Aug 2016
Total Posts: 1
18 Sep 2017 11:15 AM
Hey i am poor pls give 25 robux pls
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WatermelonMan4676 is not online. WatermelonMan4676
Joined: 20 Jan 2014
Total Posts: 5516
18 Sep 2017 11:16 AM
Yes, the neural network would learn methods and such.
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TheShadowMessage is not online. TheShadowMessage
Joined: 21 Sep 2012
Total Posts: 10379
18 Sep 2017 11:34 AM
neural networks have their advantages but it is easy to make mistakes when designing their constraints and conditions. if you are asking about their performance, technically yes they have the potential to surpass their traditional counterparts but this is far from a guarantee because it heavily depends on the design.
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gullet is not online. gullet
Joined: 14 Aug 2008
Total Posts: 96
18 Sep 2017 01:23 PM
It would probably almost always (eventually) do better in the sense of "playing better"
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