davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 08:02 PM |
i want different guns to be used by both sides
so far i have the defenders having a gun that does 10,15 damage 10 shot speed
Raiders have a gun that does 10,13 13 shot speed |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 08:05 PM |
Multiply the damage values by the shot speed to get dps try to get that to be about the same
SPACE COWBOYS NEVER DIE. | NobodyReal#1712 |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 08:08 PM |
why not give them both the same gun but different build/aesthetics.
dang girl, where you learn to wobby woo |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 08:10 PM |
| i would do that honestly, but i'm very picky about values and like different values for every gun |
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Isosta
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| Joined: 10 May 2015 |
| Total Posts: 14729 |
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| 17 Sep 2017 08:25 PM |
make a function to get time to kill and keep it within a .2 range
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 08:36 PM |
every calculation i make it's in favour for the raiders
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| 17 Sep 2017 08:50 PM |
| by "10,15" damage do you mean 10.15 or what |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 17 Sep 2017 09:13 PM |
it does anywhere from 10-15 damage
also depends on where you hit but thats the average |
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Extoliate
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| Joined: 07 Oct 2010 |
| Total Posts: 4621 |
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| 17 Sep 2017 09:23 PM |
| random damage for a gun is pretty cool |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 18 Sep 2017 02:50 AM |
| idk if RCL guns did random damage or not |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 18 Sep 2017 04:19 AM |
really? i remember random damage based around certain numbers
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| 18 Sep 2017 05:20 AM |
They're 10 and 12 I believe.
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| 18 Sep 2017 05:21 AM |
"DamageDefault = 10;" for both.
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| 18 Sep 2017 05:53 AM |
just make it the same damage
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Xyverr
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| Joined: 12 May 2015 |
| Total Posts: 1982 |
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| 18 Sep 2017 06:03 AM |
| Make the guns exactly the same or else they are unbalanced. |
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davinhi1
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| Joined: 14 Apr 2012 |
| Total Posts: 21797 |
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| 19 Sep 2017 02:57 PM |
see how long it takes for each one to kill, if the time isn't the same (it should be in miliseconds for most accurate), then technically they aren't balanced.
if they both kill at the same time, they're balanced but it's still a preference of faster killing lower speed vs faster speed vs lower damage. |
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