CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:34 PM |
I don't want to require my module from ROBLOX because exploiters are able to steal it with a decompiler. I want to know how I can require my module script from my website or atleast a page with the ID and the page can only be required by my game.
I'm sure that this is possible and I would like to know how, if you want it in simple terms, how do I make it so that I can require a rbxmx/module from a website
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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| 13 Sep 2017 01:36 PM |
require(module id)
first line of module = if game.ID == yourid then
or loadstring(httpservice:getasync(yourwebsitefile)) |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:39 PM |
| so... httpservice = game.HttpService loadstring(httpservice:GetAsync(poop.rbxl)) and in my module if game.ID == 6617 then ######################arent = game.Workspace Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:44 PM |
let me fix that previous post
httpservice = game.HttpService
loadstring(httpservice:GetAsync(poop.rbxl))
And how would I make it so that I get the website? Sorry if i'm asking for too much, I just really want to know this.
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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TweenInfo
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| Joined: 12 Jul 2017 |
| Total Posts: 56 |
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| 13 Sep 2017 01:45 PM |
Um, it is possible to require a module from outside roblox?
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 13 Sep 2017 01:46 PM |
You are being paranoid about something you don't understand.
There is nothing you can do about what you think the problem is. |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:48 PM |
Tween, I've seen people do it before so I know it's possible :D
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:50 PM |
chimmihc, I just really want to figure this out. The forums is always helpful for me
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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| 13 Sep 2017 01:51 PM |
| no, if your getting it from a website then you have to loadstring and it cant be a module. if exploiters saw the #### request, then your games getting stolen. just request() and upload the module. |
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TweenInfo
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| Joined: 12 Jul 2017 |
| Total Posts: 56 |
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| 13 Sep 2017 01:52 PM |
as far as i know you can run a script from a site using loadstring but modules can only be required from either an in game module or a module uploaded as a roblox asset
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:53 PM |
so exploiters can get it either way?
gg.
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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| 13 Sep 2017 01:53 PM |
local m = require(moduleID) m.StartGame() m = nil |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 01:58 PM |
No, no.
They can get the module's ID and require in their own game, then use a decompiler to decompile the module and they'll be able to get it as an actual file.
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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soutenu
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| Joined: 09 Dec 2011 |
| Total Posts: 1021 |
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| 13 Sep 2017 02:08 PM |
| script = nil --first line of your module |
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| 13 Sep 2017 02:09 PM |
| it cant be required if they dont own it friend |
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soutenu
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| Joined: 09 Dec 2011 |
| Total Posts: 1021 |
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| 13 Sep 2017 02:09 PM |
| you could just store the module on the server if it matters that much, also why bother requiring it as a MainModule if you're only going to use it in that game? |
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CTahmid
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| Joined: 05 Feb 2014 |
| Total Posts: 12 |
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| 13 Sep 2017 03:04 PM |
no it's like a system to use in multiple places and easily update because it's a module
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Sk8erDan
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| Joined: 22 Mar 2010 |
| Total Posts: 4565 |
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| 13 Sep 2017 03:15 PM |
| is this only with scriptmodules uploaded to ROBLOX? or in general? im confused. |
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| 13 Sep 2017 03:20 PM |
require(game('GetService', 'InsertService')('LoadAsset', yourModuleId));
Anyone? *Would still not work against GetObjects but let's face it doesn't matter since this is mostly pointless.* |
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Ben10Tam
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| Joined: 02 Apr 2013 |
| Total Posts: 415 |
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| 13 Sep 2017 03:26 PM |
I was making a basic system for my games and for other people to use, I wanted it to be easy to update and only accessible in whitelisted places. I could make that part but not the part where it loads the module from a website/host, this is so exploiters aren't able to steal the module by decompiling it.
I saw a few of those scam places doing that and other things and I wanted to know how so I can use that with something. If this is possible and someone knows the correct way (setting it up on the website and getting the module to work) then I am willing to pay 1,000 ROBUX.
Looking to hire a gui designer/builder? Contact me on discord at CTahmid#5491! |
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Ben10Tam
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| Joined: 02 Apr 2013 |
| Total Posts: 415 |
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| 14 Sep 2017 09:36 AM |
b1
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chimmihc
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| Joined: 01 Sep 2014 |
| Total Posts: 17143 |
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| 14 Sep 2017 10:54 AM |
"so exploiters aren't able to steal the module by decompiling it."
Stop with this stupidity.
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