Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 04 Sep 2017 03:08 AM |
| Since ROBLOX changed some really old player made meshes (MeshDB) they now disappear in-game. Problem is I have a place with 4 old meshes left in it so I need to know is there some code I can put in the Command Bar to highlight these Parts? The reason I ask is there are about twenty two thousand+ Parts in a fairly large game and would like to know where these items are so I can fix them. Trouble is I don't know where they are and likely they are leaving a blank hole somewhere small in my showcase. I get this in the Output window for all the unknown meshes I haven't been able to find: 23:22:45.523 - MeshContentProvider failed to process ############################################## because 'could not fetch' |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 04 Sep 2017 03:11 AM |
| That's the site for ###################################### |
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JDLENL
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| Joined: 23 Dec 2009 |
| Total Posts: 1109 |
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| 04 Sep 2017 03:12 AM |
| you could use a for loop to iterate over those 22,000 parts, checking if each has a mesh with an id that errors (by using the console output, which should tell you the ID of the one that errors) |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 04 Sep 2017 03:13 AM |
let's try again shall we: Assetgame. Roblox. see oh em / asset/?id=9982590 |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 04 Sep 2017 03:15 AM |
| I can run the loop and get those Parts and their children, I'm just beginning at scripting and need to know the line that reads the mesh id. |
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JDLENL
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| Joined: 23 Dec 2009 |
| Total Posts: 1109 |
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| 04 Sep 2017 03:23 AM |
| if mesh.MeshId == ######################################################### then mesh:Destroy() end |
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JDLENL
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| Joined: 23 Dec 2009 |
| Total Posts: 1109 |
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| 04 Sep 2017 03:26 AM |
== "that meshid that the console keeps erroring on" then
darn you filter |
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Scottifly
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| Joined: 30 Jan 2011 |
| Total Posts: 9180 |
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| 04 Sep 2017 05:44 PM |
Problem is I want to know the location of that Part. I guess I would print the Part.Position then? |
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